gl:GLRenderContext
applyAlpha (alpha:Float):Void
applyBitmapData (bitmapData:BitmapData, smooth:Bool, ?repeat:Bool):Void
applyColorTransform (colorTransform:ColorTransform):Void
applyHasColorTransform (enabled:Bool):Void
applyMatrix (matrix:Array<Float>):Void
getMatrix (transform:Matrix):Matrix4
setShader (shader:Shader):Void
setViewport ():Void
updateShader ():Void
useAlphaArray ():Void
useColorTransformArray ():Void
addEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool, ?priority:Int, ?useWeakReference:Bool):Void
dispatchEvent (event:Event):Bool
hasEventListener (type:String):Bool
removeEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool):Void
toString ():String
willTrigger (type:String):Bool