POK
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00001 /* 00002 * POK header 00003 * 00004 * The following file is a part of the POK project. Any modification should 00005 * made according to the POK licence. You CANNOT use this file or a part of 00006 * this file is this part of a file for your own project 00007 * 00008 * For more information on the POK licence, please see our LICENCE FILE 00009 * 00010 * Please follow the coding guidelines described in doc/CODING_GUIDELINES 00011 * 00012 * Copyright (c) 2007-2009 POK team 00013 * 00014 * Created by julien on Sat Jan 31 20:12:07 2009 00015 */ 00016 00017 /* k_cosf.c -- float version of k_cos.c 00018 * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. 00019 */ 00020 00021 /* 00022 * ==================================================== 00023 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. 00024 * 00025 * Developed at SunPro, a Sun Microsystems, Inc. business. 00026 * Permission to use, copy, modify, and distribute this 00027 * software is freely granted, provided that this notice 00028 * is preserved. 00029 * ==================================================== 00030 */ 00031 00032 #ifdef POK_NEEDS_LIBMATH 00033 00034 #include <libm.h> 00035 #include "math_private.h" 00036 00037 static const float 00038 one = 1.0000000000e+00, /* 0x3f800000 */ 00039 C1 = 4.1666667908e-02, /* 0x3d2aaaab */ 00040 C2 = -1.3888889225e-03, /* 0xbab60b61 */ 00041 C3 = 2.4801587642e-05, /* 0x37d00d01 */ 00042 C4 = -2.7557314297e-07, /* 0xb493f27c */ 00043 C5 = 2.0875723372e-09, /* 0x310f74f6 */ 00044 C6 = -1.1359647598e-11; /* 0xad47d74e */ 00045 00046 float 00047 __kernel_cosf(float x, float y) 00048 { 00049 float a,hz,z,r,qx; 00050 int32_t ix; 00051 GET_FLOAT_WORD(ix,x); 00052 ix &= 0x7fffffff; /* ix = |x|'s high word*/ 00053 if(ix<0x32000000) { /* if x < 2**27 */ 00054 if(((int)x)==0) return one; /* generate inexact */ 00055 } 00056 z = x*x; 00057 r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6))))); 00058 if(ix < 0x3e99999a) /* if |x| < 0.3 */ 00059 return one - ((float)0.5*z - (z*r - x*y)); 00060 else { 00061 if(ix > 0x3f480000) { /* x > 0.78125 */ 00062 qx = (float)0.28125; 00063 } else { 00064 SET_FLOAT_WORD(qx,ix-0x01000000); /* x/4 */ 00065 } 00066 hz = (float)0.5*z-qx; 00067 a = one-qx; 00068 return a - (hz - (z*r-x*y)); 00069 } 00070 } 00071 00072 #endif 00073