📰 Title: | Fahrenheit: Indigo Prophecy Remastered | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Criminal investigation | 🏝️ Perspective: | Third & First person |
🔖 Tags: | Action; Adventure; Choices Matter; Story Rich; Quick-Time Events; Supernatural; Mystery; Horror; Crime; Detective; Mature; Nudity; Noir; Remake; Classic; 2000s; Atmospheric; Cinematic; Female Protagonist | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2015-01-29 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14575 |
📜️[en]: | An action-adventure game released in 2005 and remastered in 2011 (enhanced graphics, multi-platform, uncensored), on a fantastic / paranormal theme and against a background of criminal investigation, whose atmosphere and staging plunge the player In a cinematic adventure. The story takes place in New York, a prey to a series of murders in the same way: ordinary people become possessed and kill strangers. The protagonist will try to unravel the mystery of these murders ... | 📜️[fr]: | Un jeu d'action-aventure sorti en 2005 et remastérisé en 2011 (graphisme amélioré, multi-plateforme, non censuré), sur un thème fantastique / paranormal et sur fond d'enquête criminelle, dont l'atmosphère et la mise en scène plongent le joueur dans une aventure cinématographique. L'histoire prend place à New York, en proie à une série de meurtres au même mode opératoire : des gens ordinaires deviennent possédés et tuent des inconnus. Le protagoniste tentera de percer le mystère de ces meurtres ... |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
💎 Features: Fahrenheit (2005) VS Fahrenheit Indigo Prophecy Remastered (2015) (202xxx♺), (202xxx♺),
🐧 Linux plays: Linux Game Cast (202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) gd(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r[de](202xxx♺) r[ru](202xxx♺) r[sp] lp(202xxx♺) g(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Humble Store] [Gamersgate] [Steam] [Gamesplanet]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Quantic Dream [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Remastered by (Aspyr Media [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Fahrenheit) [fr] [en]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
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📜️ "blabla" 📜️
Originally released in 2005, Fahrenheit (known as Indigo Prophecy in North America) was a breakthrough in interactive narrative, teetering between the worlds of cinema and gaming while also embracing them, carving its own unique genre in the entertainment landscape. This newly remastered edition features updated graphics and full controller support for all platforms, and is based on the uncut and uncensored international version of the game.
With a rich multilayered narrative, innovative presentation, and a chilling musical score by famed Hollywood composer Angelo Badalementi, Fahrenheit: Indigo Prophecy Remastered serves as the definitive version of the supernatural murder mystery and (re)introduces the groundbreaking title to old and new fans alike.
Temperature Conversion
A Brief History of Fahrenheit: Indigo Prophecy Remastered
It’s exceedingly rare that video games attempt to upend traditional approaches to the medium. When it debuted in 2005, however, Fahrenheit (Indigo Prophecy) did just that, and represents developer Quantic Dream’s attempt to open players’ eyes to a new way of experiencing the form. The ambitious title was designed by Quantic Dream founder and CEO, David Cage, and served as a statement that games could be about character and genuine emotional connections in more powerful ways than the games before it.
🌍️ Wikipedia:
Fahrenheit (Indigo Prophecy in North America) is a cinematic interactive drama action-adventure video game developed by Quantic Dream and published by Atari for the PlayStation 2 and Xbox. The director's cut and uncut versions were later released for Microsoft Windows. Fahrenheit has sold over 700,000 units worldwide since it was released in September 2005 and has won several awards. In December 4, 2007, Atari released the game for Xbox 360 through Xbox Originals. In November 8, 2011, Quantic Dream released the game uncensored for PC through GOG.com.
In this paranormal thriller, New York City is stunned by a series of mysterious murders that follow the same pattern: ordinary people become possessed and kill absolute strangers in public. The main characters of the story must uncover the supernatural forces behind these crimes.
A good deal of publicity was generated from the developer's rejection of conventional game genre labeling for the title; Quantic Dream prefers to brand it as the first truly "interactive film" rather than an adventure or third-person action title. This game features a large amount of motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.
On January 28th, 2015 it was announced that Aspyr Media are developing a remastered version that has higher texture resolution and controller support.
Gameplay
Console versions of the game eschew most of the traditional methods of control, making minimal use of the face buttons on the controller, instead using the twin analog sticks for almost all player actions. The left stick controls movement of the character, whilst the right is used for context-sensitive actions. For instance, when Lucas, one of the protagonists, approaches his table at the diner in the opening scene, pressing the stick in one direction may cause him to take a seat, another makes him examine his bill, and a third lets him pick up his drink and take a sip.
The available options are displayed with simple diagrams at the top of the screen. More complex motions, such as climbing a fence or spinning a yo-yo "around the world" fashion, require controller motions designed to replicate the actual action being undertaken by the character. During the tutorial of the game, David Cage instructs the player to move the thumb-stick slowly when opening a door, to maximize immersion, making it clear the prevalent use of thumb-sticks in the game was intended to increase immersion. On the rare occasions in which the face buttons are used, the buttons never directly control character actions; rather, the buttons are used to interact with menus and the user interface, such as changing between characters, navigating menus in computer systems, and displaying the "mental health" of the character.
In the Microsoft Windows version of the game, control is via the keyboard and mouse, with key movements and mouse gestures used in conjunction in lieu of analog control sticks, although Microsoft Windows gamepads with analog sticks are also supported.
A major component of the game is made up of large action set pieces, which are completely scripted, but which require reflexes to complete. During these scenes, two circular diagrams with colored segments (resembling the electronic Simon game) are superimposed over the full motion video, each one corresponding to one of the analog sticks. The diagrams depict sequences of control inputs, which the player must mimic in order to maneuver the character out of danger, similar to the gameplay of Dragon's Lair or the quick time event sequences in Shenmue. These action events are the points in which the game story may fork, choosing different options will result in different outcomes. Eventually, however, the stories will reconvene, as many dialog trees do.
Lucas' mental state deteriorating
The game also requires feats of endurance, involving the alternate pressing of the left and right shoulder buttons as rapidly as possible. These left and right trigger sequences are generally used to evoke (and cause) physical exertion, and occur during such gameplay events as characters weightlifting or trying to force something open.
The game provides each character with a "Mental Health" meter, which ranges from full ("Neutral") to empty ("Wrecked"), and which represents the character's mental stability. Many of the game's events (such as the opening, where Lucas discovers he has just murdered a total stranger for no apparent reason) subtract points from the meter, but everyday or habitual activities (such as eating, urinating or receiving good news) will add points, as will scenarios in which the character makes a revealing discovery or action that helps him or her in some substantial way. An empty Sanity meter leads to an end depending on the character and level, like a suicide or mental breakdown, and subsequently a Game Over.
Carla in an interactive conversation
Finally, a conversation system is also implemented into the game, with the right analog stick used to choose dialogue options in much the same way as it is used to control actions. When conversing with certain non-player characters (NPCs), there is often a "Suspicion" meter, which is affected by the player's choices, indicating how suspicious the character Lucas is conversing with is becoming, e.g. failing to give convincing answers when being interrogated by police. In these situations, if the player does not make a choice within the allotted time limit, the game will make a default choice for him, or else the conversation is abruptly ended. It should be noted that it is impossible to leave a conversation without the minimum amount of information necessary for the characters to progress in the game, and if one continually strays too far from the topic's intended resolution, the game will automatically direct the conversation back.
The game has a plot built around manifold branchings and multiple options. The creators describe the plot as "elastic," capable of much stretching to accommodate the player's choices and decisions across all three characters, although it still follows a set overriding plot thread. For instance, in the opening scene, the player is placed in control of Lucas and left to deal with the aftermath of the murder. The player's choices, such as what to hide, what to leave alone and how to escape the diner, determine what clues Carla and Tyler find when they arrive to investigate, and how well the patrons recall Lucas, and thus the ease with which the police later discover his identity.
Plot
On a cold New York City night in January 2009, Lucas Kane, in a possessed trance, stabs a man to death in the restroom of an East Side diner and then flees the scene.
Lucas attempts to uncover the reason behind the murders. He initially attempts to move past the experience, talking his way out of a visit from the NYPD, but he begins to experience hallucinations, primarily involving mysterious arthropods, which attack him, forcing him to flee from his banking job.
Lucas contacts a spiritual medium, who places him in a trance to try to recall the events in the diner. Upon discovering that he was approached by a mysterious man in the diner, who seemed to be controlling him during the murder, he leaves the medium. The following night he returns, only to find her dead body. Meanwhile, the police have identified him as the murderer, and they lay a trap to capture him. However, he demonstrates superhuman strength, reflexes, and agility, dodging bullets fired by police and leaping 30 feet into the air onto a moving subway train. Lucas's ex-girlfriend, Tiffany Harper, is eventually kidnapped by the man who approached Lucas in the diner, a Mayan Oracle, in an attempt to draw Lucas out. In his efforts to save Tiffany, both she and himself are killed. However, he is subsequently brought back to life by a group of AIs called the "Purple Clan."
Eventually, Lucas is able to convince Carla, a detective investigating the case, that he is innocent, explaining to her that both the Oracle and the AIs are seeking the Indigo Child, a young girl who possesses a secret that will give great power to whoever hears it. Learning of the location of the child, Lucas steals her out from under the noses of both the Oracle and the AIs, bringing her to a military base where he grew up. However, he is followed, and a final battle takes place between the three; Lucas, the Oracle and the AIs.
Depending on what happens in the final chapter of the game, there are three possible outcomes to the game. In each ending, taking place three months later, Lucas states that he has been living with Carla since the end of the game. He then adds that Carla is pregnant, but the world they are living in is very different depending on who won the final chapter:
• Good ending: Lucas learns the secret of the Indigo Child, and the winter disappears. He and Carla have boundless hope for the future.
• Neutral ending: The Oracle learns the secret of the Indigo Child and three months later everything seems like normal, but Lucas knows that one day the plans of the Mayans will reveal themselves.
• Bad ending: The Purple clan learns the secret of the Indigo Child the world is covered in an eternal snowstorm, with three quarters of humanity wiped out, and the rest living underground. The only hope Lucas and Carla have for the future is their unborn child presumed to be the next Indigo Child.
Characters
• Lucas Kane is the main protagonist in Fahrenheit, and is voiced by David Gasman. Born and raised on the remote Wishita military base by his scientist parents (the deaths of whom in a car accident had severely affected him ten years prior to the events of the game), Lucas now works as an IT manager and head of computer maintenance for the Naser & Jones Bank in Manhattan. His simple life is turned upside down when he is suddenly possessed by an unearthly force that drives him to murder a random man in the bathroom of a local diner. For reasons he doesn't understand, since his early childhood, he has had periodic clairvoyant visions (the disturbing nature of which, it is implied, has had a severe emotional impact on him as a child, driving him to isolate himself from others). These visions were long dormant before the events of the game, but suddenly resurfaced with an increased frequency and potency following the events at the diner. He also discovers that since that night, he possesses enhanced speed, strength and reflexes, as well as the emergence of telekinetic abilities and temporary flight.
• Carla Valenti is the primary female protagonist in Fahrenheit, voiced by Barbara Scaff. Carla is a hardened and serious police lieutenant and detective inspector with the New York City Police Department, and is Sgt. Tyler Miles' partner. Carla is known among the other members of the NYPD for her intense work ethic and commitment to the job (to the point that it appears excessive), but in reality her devotion to her work is, in part, her own way of compensating for her lack of any personal life and few friends. Carla is naturally inquisitive and completionist; tending to brood over cases which appear to go nowhere, and is prepared to spend long hours poring over evidence in the hopes of finding one vital clue which may have been missed. Carla is also highly claustrophobic, and is prone to panic attacks when inside dark, enclosed spaces. Carla and Tyler are the detectives called upon to investigate the gruesome diner murder, and over the course of the game, they work together to find Lucas Kane. Gradually, Carla delves deeper into the conspiracy surrounding the crime, and finds odd events occurring that eventually drive her to team up with Lucas. Carla Valenti was ranked as the second sexiest "video game girl" by Revision3 in 2012 and as the 45th greatest heroine in video game history by Complex.com in 2013, among several other similar lists.
• Tyler Miles, voiced by David Gasman, is a police sergeant and detective with the New York Police Department, and is Lt. Carla Valenti's partner. Tyler, contrary to Carla's serious bearing, has a much more lackadaisical attitude towards life, but his devotion to the job and to his fiancée Samantha Malone is unquestionable (although his relationship with Sam has been under constant strain due to her terror of him being hurt in the line of duty). While generally upbeat, the long working hours and increasing cold began to sink his spirits. Tyler and Carla are the detectives called upon to investigate the gruesome diner murder, and over the course of the game, they work together to find Lucas Kane. This latest murder does not help Tyler's sinking morale, ultimately leading him to question his life as a police officer. Tyler's hobbies include playing basketball, video games (which he often talks about or makes references to) and collecting 1970s memorabilia and vinyl Motown albums.
• Father Markus Kane, voiced by Doug Rand, is Lucas' older brother. When they were kids, Markus tried to get Lucas, who was something of a loner, more involved with the other children on their military base home. With time, Markus matured and now lives and works in New York as a Roman Catholic priest at St. Mary's Cathedral. When Lucas confesses his actions at the diner, Markus, despite being emotionally wracked, worries for his brother, as well as the current state of affairs; his faith and inability to comprehend what is happening to Lucas over the course of the game prevents him from seeing past his own fears for Lucas' mental health.
• "The Oracle", voiced by Paul Bandey, is the main antagonist in Fahrenheit and archenemy of Lucas Kane. Outwardly, all that is seen of him is a gray hooded overcoat that mostly hides his face, and his true nature remains a mystery for much of the game. The Oracle is learned in magical arts, possesses telepathic abilities (to the point he can effortlessly erase his presence from the minds of others even as they speak to him, and leaves no physical traces, as well as being able to control who can see and hear him), telekinesis, teleportation, invisibility and flight. It is later revealed "The Oracle" is a sacrificial priest of the long-extinct Mayan civilization, who has lived long past his natural death by entering the service of the Orange Clan and working to locate the Indigo Child. He has sacrificed seven people a year for the past 2000 years, using others to commit the deed in a Mayan sacrificial ritual. His latest 'victim' is Lucas Kane.
Un jeu d'aventure sur un thème fantastique / paranormal et sur fond d'enquête criminelle, dont l'atmosphère et la mise en scène plongent le joueur dans une aventure cinématographique, par le studio Quantic Dream, remastérisé par le studio Aspyr Media.
Fahrenheit: Indigo Prophecy Remastered est un jeu d'aventure sorti en 2005 et remastérisé en 2011 (graphisme amélioré, multi-plateforme, non censuré), sur un thème fantastique / paranormal et sur fond d'enquête criminelle, dont l'atmosphère et la mise en scène plongent le joueur dans une aventure cinématographique. L'histoire prend place à New York, en proie à une série de meurtres au même mode opératoire : des gens ordinaires deviennent possédés et tuent des inconnus. Le protagoniste tentera de percer le mystère de ces meurtres ...
Initialement publié en 2005, Fahrenheit (connu en Amérique du Nord sous le nom de Indigo Prophecy) était une percée dans le récit interactif, vacillant entre le monde du cinéma et celui des jeux tout en les couvrant, sculptant son propre genre unique dans le paysage du divertissement. Cette nouvelle édition remasterisée offre un graphisme amélioré, un support complet pour toutes les plateformes, et une version internationale du jeu non coupée et non censurée.
Avec une narration riche en plusieurs niveaux, une présentation novatrice, et une toute nouvelle partition musicale par le célèbre compositeur Hollywoodien Angelo Badalementi, Fahrenheit: Indigo Prophecy Remastered sert de version définitive au mystère d'un meurtre surnaturel, réintroduisant ce titre révolutionnaire aux anciens fans comme aux nouveaux.
🌍️ Wikipedia:
Fahrenheit (connu sous le nom Indigo Prophecy aux États-Unis) est un jeu vidéo d'aventure développé par le studio français Quantic Dream et publié par Atari en 2005.
Synopsis
Le jeu prend place en 2009 à New York, sous une interminable tempête de neige. Lucas Kane, un banal employé de banque, entre soudainement dans un état de transe et poignarde un homme dans les toilettes d'un restaurant. Revenu à lui, il panique et s'enfuit. Carla Valenti, l'officier de police chargé de résoudre le meurtre, part à sa recherche, aidée de son adjoint, Tyler Miles.
Mais pour ces trois protagonistes, les évènements vont bientôt avoir des conséquences qu'aucun ne soupçonnait. Rapidement, le paranormal s'en mêle et l'affaire prend une envergure mondiale. Sur fond de prophétie millénaire (d'où le Indigo Prophecy (« Prophétie indigo ») du titre américain), le jeu propose de partager la vie des trois personnages pour comprendre ce qu'il se trame.
Système de jeu
Le jeu semble vouloir apporter un vent de fraîcheur au milieu des jeux d'aventure. Tout d'abord, que ce soit dans la mise en scène, les cadrages, les scènes d'actions, tout semble montrer à quel point les développeurs ont voulu faire dans le plus cinématographique possible. Un exemple frappant réside dans l'utilisation fréquente d'un écran splité, à la manière de la série des 24 heures chrono, pour montrer les agissements de plusieurs personnages à la fois.
Une autre innovation tient dans le fait de faire évoluer l'histoire sous trois points de vue différents : celui de l'assassin et des enquêteurs. Le joueur incarne donc tour à tour ces trois personnages pour permettre de comprendre le pourquoi du meurtre. Deux aventures évoluent ainsi en parallèles pour se rencontrer inévitablement vers la fin. Le jeu utilise de plus un système de bending stories, c'est-à-dire que l'aventure peut se jouer d'une multitude de manières différentes, changeant plus ou moins certains événements de l'histoire. Le joueur est ainsi libre de cacher l'arme du crime avec Lucas, de réussir le portrait robot de l'assassin avec Tyler, etc.
Également, pour rendre plus humains les personnages, le jeu a intégré un petit côté Sims. Chaque personnage possèdent un état de santé mentale, symbolisé par une échelle de 100 points. Chacune de leurs actions ont une influence plus ou moins prononcé sur celui-ci. La fatigue ou la peur réduit le moral de 20 points, tandis que prendre un café ou faire un brin de toilette l'augmente de 5. Pour tenir le coup face à cette affaire, les protagonistes doivent se changer les idées de temps en temps au risque de finir dépressif, fou, ou suicidaire. Il y a donc une confrontation permanente entre les moments du quotidien et les scènes horrifiques.
De temps à autres, le jeu passe en mode action. Plusieurs mini-jeux peuvent alors être proposé, plus ou moins difficiles selon le mode de difficulté choisi :
• Le Track & Field qui consiste à appuyer alternativement sur deux touches du clavier le plus vite possible. Il matérialise l’effort musculaire que le héros doit accomplir durant cet instant.
• Le Motion Physical Action Reaction (ou MPAR) où le joueur doit appuyer sur la bonne touche lorsqu'une certaine couleur s'allume (un peu à la manière du jeu de société Simon). Il y a une certaine cohérence entre le moment où les couleurs s'allument et ce qui se passe à l'écran.
Il existe également quelques variantes à ces deux modes. Néanmoins, les puristes des jeux d'aventures reprochent à ces scènes d'être trop présentes et d'empiéter du coup sur la partie aventure3.
D'autres entorses sont faites aux autres règles imputables à ce genre. Ainsi, l'ancestrale méthode du Pointer-et-cliquer, utilisé pour interagir avec l'environnement, a disparu au profit d'une utilisation de la souris censé reproduire de manière simpliste les gestes du bras. Le système d'inventaire a également été supprimé, et donc les énigmes pas toujours logiques qui s'ensuivaient. De même, lors des phases de discussions, le joueur doit souvent choisir lui-même, en un temps limité, la réponse que son personnage fournira, rejoignant le concept de bending stories cité ci-dessus. De même, les choix n'influent pas sur le déroulement de l'histoire, très linéaire.
Personnages
Lucas Kane : Administrateur du réseau informatique d'une grande banque new-yorkaise, amateur de Shakespeare et mélancolique à cause de la fin de son histoire avec sa petite amie, Lucas est l'archétype de l'homme ordinaire jusqu'à ce qu'une force qu'il ne s'explique pas le pousse à massacrer un homme dans les toilettes d'un petit restaurant. Paniqué, il s'enfuit peu avant que son crime ne soit découvert. Une fois à tête plus ou moins reposée, il décide d'essayer de ne pas éveiller les soupçons sur lui en se maintenant une façade de vie normale, tout en recherchant activement les explications de son geste. Sa voix française est assurée par Jean-Pierre Michaël.
Carla Valenti : Jeune inspectrice très zélée, célibataire, elle est chargée d'une enquête sur un meurtre commis dans un restaurant. Bien que tout laisse supposer aux agissements d'un fou, elle sent très vite qu'il se trame quelque chose de bien plus fort là-dessous. Françoise Cadol la double en français.
Tyler Miles : Partenaire de Carla, partagé entre son envie de faire régner la justice et sa fiancée qui lui implore de trouver un travail moins dangereux. Il a grandi dans le Bronx avant de trouver sa voie dans la police. Assez insouciant, il apporte une touche d'humour à l'univers de jeu. Greg Germain assure sa voix en français.
Markus Kane : Frère aîné du meurtrier, lui et Lucas ne se parlent plus depuis longtemps. Chacun ayant des valeurs complètement opposées : tandis que Markus s'est tourné vers la religion en devenant curé, Lucas a décidé de ne pas croire en ces choses-là. La mésaventure dans le restaurant peut être l'occasion pour eux de se retrouver. À noter que le joueur est parfois amené à le contrôler. Doublé en version française par Stefan Godin.
Tiffany Harper : Ex-petite amie de Lucas depuis peu, quelques-unes de ses affaires traînent encore dans l'appartement de celui-ci. Terrifié par ce qu'il a fait, Lucas a besoin de réconfort et les gens vers qui se tourner sont rares. Encore lui reste-t-il à oser se confier. Le joueur ne la contrôle pas. Claire Guyot est sa voix française.
L'Oracle : Ce mystérieux personnage vêtu d'un imperméable dont la capuche lui couvre le visage semble avoir un lien direct avec le meurtre commis par Lucas. Le joueur le "contrôle" au cours de brefs passages où ses reflexes sont requis (de façon peu exigeante) pour assister en entier à des scènes de discussion entre l'Oracle et ses chefs anonymes. Ce personnage a pour voix française Pascal Renwick.
De par les quatre points de vue différents, le joueur ne s'identifie pas exactement aux personnages, l'effet recherché est plutôt de ressentir de l'attachement, de la sympathie pour eux. Un effet présent également au cinéma.