📰 Title: | Interstellar Marines | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Misc. | 🏝️ Perspective: | First person |
🔖 Tags: | Action RPG; FPS; Tactical; Shooter; Simulation; Adventure; Non-linear; Space; Sci-fi; Horror; Unity engine; Team-Based; Co-op; Local Co-op; Realistic; Atmospheric | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-01-19 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
---|---|---|---|
💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 11489 |
📜️[en]: | A single-player / multi-player (in coop), sci-fi, action & adventure FPS game on the theme of the first contact between humans and another species with an original and unpredictable scenario, and a tactical non-linear gameplay focusing on realism. The player is an elite soldier handpicked to join Project IM, a secret military program assembled to protect humanity from the dangers outside the solar system. | 📜️[fr]: | Un FPS de science-fiction et d’aventure solo/multi (en coopération) sur le thème du premier contact entre les humains et une autre espèce avec un scénario original et imprévisible, et un gameplay tactique, non linéaire, mettant l'accent sur le réalisme. Le joueur est un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire secret assemblé pour protéger l'humanité des dangers extérieurs au système solaire. |
---|
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
Les dernières infos / Some news about the game :
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos cv cv t(202xxx♺) ts(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Kickstarter (Funding Unsuccessful)] [Online store] [Humble Store] [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Zero Point Software [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Interstellar Marines) [fr] [en] [de]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20181228) (SotN)] [Gaming on Linux interview (20160526)] [Linux Gaming News (20140829)] [UbuntuXtreme (20120915)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism.
Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
🌍️ Wikipedia:
Interstellar Marines is a science fiction first-person shooter video game being developed by indie studio Zero Point Software. It was added to Steam Greenlight on 3 September 2012 and later released on Steam Early Access on July 2, 2013. Updates are generally released every six to eight weeks with some larger sprints.
Interstellar Marines is being developed in four acts, formerly planned as individual titles. The first act, codenamed "Prologue", is currently in development and takes place in a future military training facility that will stage multiplayer, single-player, and cooperative training scenarios. Multiplayer was the first feature of Prologue to be built, doubling as both a tech foundation for future co-op missions and as a playable Early Access release on Steam. The first co-op mission, titled The NeuroGen Incident, was released on September 26 which built much of the technology needed for future co-op campaigns.
The three acts after Prologue, collectively titled the "Trilogy", will be narrative-driven campaigns spanning a continuous story arc set in "a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality." The campaigns will support single-player and up to four players in drop-in/drop-out co-op. Zero Point Software claims that their co-op campaign will feature tactical gameplay, role-playing elements, open-ended level design, and a compelling sci-fi storyline. It claims to pay homage to old-school tactical first person shooters like Rainbow Six 3: Raven Shield and cites System Shock 2 and Deus Ex for their action RPG elements and open-ended levels and well as Half-Life for its first person narrative-driven storytelling.
Features
At release Interstellar Marines is set to feature:
• A full campaign (up to 4 player co-op)
⚬ Captivating storyline with heavy focus on realism
• Live voice layering depending on the player's state and location known as Real Time Voice Porting
• Advanced audio mapping and occlusion
• Persistent character development and skill system
• Randomized, non-linear gameplay and open ended level design
• Freely customizable weapons simulation
Gameplay
As of Update 10 gameplay is multiplayer and revolves around the Team Domination game mode, which was introduced in Update 6. Team Domination is a dynamic game mode where teams have to control a zone within the map. The zone moves on a regular basis during the match, forcing both teams to use different parts of the level. On some maps, such as Elevation and Colony, various parts of the map also move during the game. A crouch and cover system for tactical movement which was introduced in Update 10. The crouch also includes a "peek" so players can look over the cover they are hiding behind. This has taken the game closer to its stated goal of being a tactical shooter.
Character movement and interactions were improved with the addition of the dynamic character controller in Update 9, which laid the foundation for future advanced movement additions such as the cover and crouch which was introduced in the next update. The character controller can be affected by physics, such as the amount of distance a player may drop downwards after a jump.
Currently there are only three weapons in the game, an SMG, an assault rifle and a pistol. The model for the SMG was changed in Update 10 from the original, although its functionality was not changed. The developers have stated there will be 27 totally different weapons in the finished game.
Demos
Prior to releasing on Steam's Early Access, Zero Point Software released playable demos in order to demonstrate how development was progressing. Four demos were released on their website:
• The Vault which is an in-game showroom of some of the main characters and equipment that will be found in the game. The user is free to roam around the vault's rooms and find details on the game's factions and setting.
• Bullseye which is a shooting range minigame where the player is guided by an artificial intelligence in order to complete graded objectives. More powerful weapons are unlocked as the player progresses.
• Running Man pits players against android training machines which attack in waves. Unlike the previous demos this allows players to move around and experience combat gameplay.
• Deadlock which was the last demo to be released and was the precursor to the version of Interstellar Marines released on Steam Early Access. This demo is now effectively discontinued as there are no servers available for it.
Development
(...)
Un FPS tactique de science-fiction sur le thème du premier contact entre les humains et une autre espèce, par le studio Zero Point Software.
Il utilise le moteur Unity.
Interstellar Marines est un FPS de science-fiction et d’aventure solo/multi (en coopération) sur le thème du premier contact entre les humains et une autre espèce avec un scénario original et imprévisible, et un gameplay tactique, non linéaire, mettant l'accent sur le réalisme. Le joueur est un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire secret assemblé pour protéger l'humanité des dangers extérieurs au système solaire.
Son développement conduit à des mises à jour toutes les 6 à 8 semaines.
Interstellar Marines est prévu en 4 actes / épisodes conduisant à des titres individuels.
• Le 1er acte (en développement) du nom de code "Prologue" prend place dans un camp d'entraînement militaire futuriste mettant en scène des scénarios d'entraînement en solo et en multijoueur en coopération. Il permet la mise en place des fondations du jeu.
• Les 3 autres actes suivant "Prologue" - collectivement dénommés "Trilogy", mettront en place des campagnes narratives avec un scénario prenant place dans un futur réaliste et imprévisible dans lequel le premier contact entre les humains et une autre espèce devient réalité.
Ces campagnes supporteront le mode solo et jusqu'à 4 joueurs en coopération, dans un gameplay tactique, avec des éléments de jeu de rôle, une conception des niveaux ouverte, et un scénario de science fiction en béton.
Interstellar Marines est un jeu d’action et d’aventure, FPS, de science-fiction, de qualité AAA, avec un scénario original et imprévisible, un gameplay simple et coopératif, et une grande attention portée au réalisme.
Interstellar Marines ressuscite le FPS tactique de la vieille école, offrant un mélange unique de jeu coopératif, de jeu de rôle et de jeu non linéaire. Situé dans un avenir crédible, vous incarnez un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire très secret en train d'être assemblé pour protéger l'humanité des dangers extérieurs à notre système solaire.
Interstellar Marines est inspiré de Half-Life, System Shock 2 et Rainbow Six 3: Raven Shield. Notre jeu consiste à développer la recette du FPS avec toutes les inspirations que nous avons assimilées depuis la naissance du genre. Notre objectif est un bond en avant dans l'évolution, motivé par notre intérêt compulsif pour la science-fiction, les jeux de rôle, le réalisme militaire et le respect de l'immersion à la première personne.
💡️ Commentaires généraux:
Le studio n'est pas parvenu à lever les fonds nécessaire sur le site Kickstarter, néanmoins son développement se poursuit.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
Financement clôt fin Novembre 2012 (158K$ obtenus pour un objectif de 600K$ sur Kickstarter).
Date de sortie :
• Pour l'instant seules des previews pour Windows sont disponibles.
• Compte-tenu de l'échec de son financement sur Kickstarter nous ne sommes plus assuré d'une version Linux, néanmoins le jeu se basant sur le moteur Unity, cette plateformes permet aux développeur de sortir un client Linux sans nécessiter de lourds développements complémentaires. Sur le site (page "store") nous pouvons lire "Pre-order Interstellar Marines: Prologue (...) Digital DRM-free copy of Prologue (PC / Mac / Linux) (...)".
• Compte-tenu des previews disponibles et de l'utilisation du moteur Unity, tablons une sortie Linux pour le 1er trimestre 2014 (pas avant 1 an).
• Merci au site UbuntuXtreme pour l'info, et au site Gaming on Linux pour son interview.