📰 Title: | Kohan: Immortal Sovereigns (with LIFLG installer) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | Free-roaming camera |
🏷️ Category: | Strategy ➤ Top-Down Fight of Units ➤ Misc. | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | ⏱️ Pacing: | Real Time | |
🐣️ Approx. start: | 2001-03-14 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2001-03-14 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 11662 |
📜️[en]: | With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement. | 📜️[fr]: | Un jeu de stratégie temps réel limitant le micro-management, dans lequel le joueur incarne un Kohan - un être quasi-immortel |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Steam (Windows, for contents extraction)]
🍩️ Resources
• Linux Installer For Linux Gamers (LIFLG, require the commercial Windows game): [Binaries (Mirror, thanks to HOLaRSE)] [Dev site]
• Linux demo: [Lokigames (Linux demo)]
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (TimeGate Studios [en]): [Site 1 2] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Loki Software [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(199908) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Kohan : Immortal Sovereigns) [fr] [en] [de]]
[The Linux Game Tome] [HOLaRSE [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[Eurogamer]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Life as an immortal isn't all that it's cracked up to be.
Things were a lot simpler before you picked up that beautiful amulet, studded with sparking gems, and placed it around your neck. One minute, you were digging through family heirlooms, and the next thing you know you're a Kohan immortal in Khaldun trying to piece together the story of your people's demise. Prepare to lead great armies to the edges of the world to fulfill your destiny -- solve the riddle of your race's destruction and return them to their former glory.
Easier said than done, of course. You'll need to use every bit of tactical wisdom you've got to succeed in Timegate Studios' epic real-time strategy game, Kohan: Immortal Sovereigns. Watch as your troops battle mystical creatures across lush landscapes, trudging through dense forests and exploring vast shorelines. Follow your heroes of age-old lore to victory with some of the most detailed graphics ever seen in this classic genre.
🌍️ Wikipedia:
Kohan: Immortal Sovereigns (KIS) is the first game of the real-time strategy series Kohan, developed by TimeGate Studios. It was published for Windows by Strategy First, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement.
Gameplay
The KIS economy has five resources, of which gold, as the only resource which can be stockpiled, is the most important. The four secondary resources, stone, wood, iron, and mana, are used to support the military; if their production is insufficient, gold income will be decreased to accommodate. Resources are produced in settlements or in mines; mines can only be placed in predetermined locations. Settlements have a number of slots to be occupied by one of eight components; each produces a particular resource, or gives another benefit to the settlement. Settlements also determine the support limit, which represents the number of companies the player can support.
The company creation screen of an undeveloped town. The five categories of units can be clearly seen; grey units are currently unavailable for recruitment.
The main military unit in KIS is the company. Each company is led by a Captain, has four front line units, and can have up to two different support units. The units available for company creation depend on the components in the settlement where the company is being recruited. For each company, a recruitment cost must be paid in gold; furthermore, each unit in the company requires a certain amount of secondary resources to support itself. Companies are defined by experience, morale and formation. A company's support units and Kohan can provide additional modifiers, affecting attack strength, move speed, defense and other. Once a company engages in combat, each unit will fight individually. As long as a single unit survives combat, the company can eventually resupply to full strength.
Units in KIS are divided into six categories: infantry, cavalry, archer, specialty, support, and Hero elements. The first four categories can be both front line and support troops, while the fifth may only occupy support unit slots. The sixth category represents the Kohan, who are the most powerful units, and can only be put in the Captain slot. Each Kohan can provide several modifiers and cast several spells. Kohan have an experience stat separate from the companies' experience, which affect their abilities. If a Kohan dies, he may be resurrected, but will lose all experience. If no Kohan is available, a Captain without any special abilities will lead the company. Kohan can be detached from and attached to companies at any time if the company is in supply (see below).
A significant element in KIS are the three zones: Zone of Control (ZoC), Zone of Supply (ZoS) and Zone of Population (ZoP). Each company has a ZoC, which is based on formation. If a company's ZoC overlaps with an enemy company's ZoC, they will engage in combat. The ZoS is the area in which companies can be healed; it is provided by settlements, unless the settlement is under siege, and is based on a settlement's size and components. If a company's ZoC overlaps with a friendly ZoS, the company is considered "in supply" and will heal when out of combat. Each settlement also has a ZoP, representing the lands already inhabited. New settlements must be built outside the ZoP.
Un jeu de stratégie temps réel dans lequel le joueur est Kohan - un être quasi-immortel, par le studio TimeGate Studios, portage Linux par le studio Loki Software.
Kohan - Immortal Sovereigns (KIS) est un jeu de stratégie temps réel solo (IA) / multi limitant le micro-management, dans lequel le joueur est un Kohan dénommé Darius Javidan, levant des armées contre la montée des Ceyahs. Les Kohans sont un groupe d'êtres quasi-immortels auquel le Créateur a assigné la tâche de protéger et de développer Khaldun. Cette immortalité leur est acquise grâce à une amulette - assignée individuellement - qui leur permet d'être "réveillé" après avoir été tué.
Lorsque le Créateur voulu créer un nouveau monde, il consulta ses deux plus grands conseillés : Ahriman et Ormazd, des êtres semblables à des anges.
Des deux plans soumis, le Créateur retenu la vision la plus proche de la sienne, celle de Ormazd, nommé Khaldun.
Au cours de sa construction, Ahriman - dont la vision avait été rejeté - échafauda un plan pour entraîner la chute de Khaldun :
en pleine culture florissante, elle fût détruite par un grand cataclysme conduit par certains Kohans qui souhaitaient se libérer de l'emprise du Créateur.
Les Kohans réussirent néanmoins à mettre en défaite les Ceyahs et les traîtres furent exilés.
L'un d'eux, la femme de Darius Javidan, assassina son mari et pris la tête des armées des Ceyahs, espérant régner en Tyrant sur Khaldun.
Le monde de Khaldun comprend 7 races : les Mareten (des humains), les Gauri (des nains), les Drauga (des Orcs), les Haroun (des elfes), les Slaan (des êtres lézards), les Undead (morts-vivants) et les Shadow.
Chacune de ces races a un Kohan à son image. Même si ceux-ci ont à l'origine une apparence humaine, au fil des années ils ont fini par peu à peu prendre l'apparence des races avec lesquelles ils ont vécus.
L'économie des Kohans repose sur 5 ressources utilisées pour soutenir l'armée :
- la plus importante, l'or,
- des ressources secondaires : la pierre, le bois, le fer et le mana, de moindre importance mais qui influenceront la production de l'or si elles viennent à manquer.
Afin de réduire le micro-management, le jeu met l'accent sur le contrôle de compagnies (et non pas la gestion individuelle des soldats).
L'unité de base est donc la compagnie.
Conduite par un Capitaine, elle comporte 4 unités de première ligne, et peut avoir jusqu'à 2 différentes unités de supports.
Les unités peuvent être de 6 types différents :
- l'infanterie, la cavalerie, les archers et les spécialistes, pouvant être en ligne de front ou dans les troupes support,
- les unités support, gérées dans des "slots" particuliers,
- les héros, représentant les Kohans, les unités les plus puissantes, occupant généralement la position du Capitaine.
A la création d'une compagnie, les unités disponibles dépendent de la composition des habitants de la région où elles sont recrutées.
Le coût du recrutement est payé en or et chaque compagnie requiert également une quantité de ressources secondaires.
Chaque compagnie est définie par son expérience, son moral et son niveau de formation.
Les unités supports et les Kohans sont aptes à modifier d'autres facteurs tels que la force d'attaque, la force de défense, la vitesse des déplacements, ...
Lorsqu'une compagnie est engagée dans un combat, ses unités combattrons individuellement.
Aussi longtemps qu'il restera une unité survivante, la compagnie aura une chance de se re-générer.
Le Kohan peut apporter des facteurs de modification et des sorts à sa compagnie. Il a sa propre expérience qui affectera les capacités de la compagnie entière. S'il vient à mourir, il peut être ressuscité mais il perdra son expérience.
Les Kohans ne sont pas indispensables à la création d'une compagnie, ils peuvent y être attaché ou détaché à tout instant lorsqu'elle est en phase de recrutement. En l'absence de Kohan, un Capitaine sans capacités particulières en prendra la tête.
💡️ Commentaires généraux:
Les distributeurs TuxGames / LGP ayant fermés leurs portes, ce jeu n'est plus disponible à la vente.
Il sort donc de la comptabilisation des jeux Linux. Néanmoins nous conservons cette fiche dans l'alternative où il serait ré-édité en version Linux (Gog.com ?).