📰 Title: | Savage 1: Savage XR (ex The Battle for Newerth) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | 3D Top-Down |
🏷️ Category: | Strategy ➤ Tactical RPG ➤ MOBA | 🏝️ Perspective: | Third & First person |
🔖 Tags: | MOBA; Strategy; Action RPG; Dota; Fantasy; Team-Based; eSports; Tower Defense; Competitive; PvP; Co-op; Replay Value; Difficult; Character Customization | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2003-09-09 | 👫️ Played: | MMO |
🐓️ Latest: | 2012-09-17 | 🚦 Status: | 08. Active & Not working (no status) |
📍️ Version: | XR 1.0 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🎁 Free of charge | 🎀️ Quality: | 2. 🏅️⭐⭐⭐⭐ (it works) |
🏛️ License: | Free | ✨️ (temporary): | ![]() |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 12724 |
📜️[en]: | A science fantasy computer game that combines aspects of the real-time strategy (RTS) and first-person shooter (FPS) genres | 📜️[fr]: | Un jeu de stratégie de type médiéval fantastique en 3D, mono et multijoueur en ligne dans un monde non persistant |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage 1 2] [Dev site] [Features/About] [Screenshots 1 2] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store]
🍩️ Resources
• [FTP Jeuxlinux]
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (S2 Games [fr] [en]): [Site 1 2] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (XR team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube 1 2]
🐝️ Related
[Wikipedia (Savage: The Battle for Newerth) [fr] [en]] [de]]
[The Linux Game Tome] [HOLaRSE [de]] [ZeDen.net [fr]] [Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[Eurogamer]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Strategy, Shooter, Action. One Game.
Savage XR, the successor of the 2003 award winning PC game "Savage: Battle for Newerth", delivers unique team-based gameplay, that defined the Real Time Strategy Shooter (RTSS) genre.
Real-time Strategy
As the commander of your team, you will be expected to manage your economy and resources while building a secure and cost efficient base, develop units, weapons and items based on 4 different tech trees, plan your assault and direct up to 63 real human players into battle.
Third-person Action
The most overlooked aspect of Savage XR is its one-of-a-kind combat system, rewarding genuine player skill. To the basic melee attack, each race has one special ability: Humans block, Beasts leap. Humans can counter leaps with blocks, Beasts can avoid blocks with leaps. This asymmetrically balanced combat, combined with unrestricted mouse control makes for an adrenaline packed sport in its own right. You can practice your melee skills on a live duel server or offline against AI bots.
Man vs Beast
Savage XR features two distinct races with different combat mechanics and different ways of victory.
Join the furious Beast Horde and use your superior speed and mobility to gain map control. Engage the enemy with towering, tree swinging Behemoths, magic weapons and fast-paced melee combat. Or join the implacable Legion of Man with its powerful defensive structures, superior ranged weaponry, items and long ranged siege vehicles.
First-Person Shooter
As a field player, you will master a diverse range of weapons and units while engaged in a fast paced battle. Earn gold by killing enemy players or by demolishing enemy buildings to be able to purchase and equip more powerful ranged weapons and up to three items of your choice.
Destroy the enemy base
The game ends when one base is destroyed. A single match can take between 2 and 45 minutes. With each new match all previous progress gets reset.
🌍️ Wikipedia :Savage: The Battle for Newerth is a science fantasy computer game that combines aspects of the real-time strategy (RTS) and first-person shooter (FPS) genres. It takes place in the distant future when mankind has rebuilt society following an apocalypse, but is threatened by intelligent beasts. The game was released in 2003, was turned freeware on September 1, 2006, and its source code was made available to the public. S2 Games have discontinued the game since, but its community continued developing it through projects like Savage Full Enhancement[4] and Savage XR.
Gameplay
Savage is a solely online game, as it does not include a single-player mode. Each match of Savage takes place on a map of varying size. A single match has two or more teams, which can be either human or beasts (most maps have one human team and one beast team, but any configuration is possible). The goal of the game is to destroy the primary enemy structure — the "Stronghold" for the human race, or the "Lair" for the beast race. Each team has one commander, who plays the game like an RTS, and additional players, who play the game like an FPS (but with a 3rd person mode for melee). The human team is better at defense and ranged combat, while the beast team is better at offense and melee combat.
Commanders
A commander is responsible for directing his team, constructing buildings and researching technology. The commander is capable of creating a maximum of ten workers, which are NPCs that are fully controlled by the commander. These workers can be commanded to construct and repair buildings, mine resources and even attack other players or NPCs. Commanders can also issue these commands to the players on their team, allowing the commander to coordinate team movements and attacks. Players can also receive buffs from the commander once the technology tree has been sufficiently developed. When a match starts, players may request to act as the commander. Depending on the game server's settings, they may either be promoted immediately, or the team must vote on the request. A match cannot start until both teams have a commander, although commanders may quit the game after the match has started.
Field Players
The other 1 to 127 players on the team are the field players. These players play the game as an FPS, although melee combat is performed from the perspective of a third-person shooter (TPS). Field players receive orders from the commander, which appear as visual waypoints. They can be ordered to attack enemies, mine resources, or construct buildings, although there is no penalty for ignoring orders. Some players can be promoted to the rank of "Officer" by their commander, which allows them to issue similar orders to other players on the team. Officers also grant a passive healing bonus to team-mates around them.
When a field player is killed, they are presented with the option to purchase units and weapons before spawning. The units and weapons that are available are determined by the commander's development of the technology tree and the amount of gold the player has (although players can request items from the commander if they don't have enough gold). Gold is obtained by killing enemies or NPCs, or damaging enemy buildings.
Each player has 6 units to choose from - 3 primary units (the Nomad, Savage and Legionnaire for humans and the Scavenger, Stalker and Predator for beasts), which are used for melee and ranged combat and are progressively unlocked by the commander, one healer unit (the Chaplain for humans and the Shaman for beasts), which is used to heal, revive and protect other players, and two siege units (the Ballista and Catapult for humans and the Summoner and Behemoth for beasts), which are effective at damaging buildings but typically easy to destroy or kill if not protected.
A lot of Savage's gameplay is based on melee combat, which is notoriously hard to master and very different from most games.[8] Human melee relies on well-timed blocks and strikes, and most experienced players also make use of medkits to heal themselves and relocators to teleport back to base if low on health. Beast melee doesn't have blocks, the block button being instead used for "leaps". Most experienced players use a combination of leaps and the "Rabid" melee weapon (which replenishes stamina when hitting enemies) to quickly move through enemies and kill them.
Savage XR
Developed by a team at Newerth.com with S2 Games' support, XR is the most widely used continuation of Savage. It includes all improvements contributed by the Savage Full Enhancement mod, and adds better player models, new animations, new music, an additional 500 props for map designers, a reworked GUI and better support for mods, among other features.
Unlike the original Savage, XR is not open-source due to concerns about cheating, which has been a problem in the past for open-sourced versions of the game.
Un jeu de stratégie de type médiéval fantastique en 3D, mono et multijoueur en ligne dans un monde non persistant, par le studio S2 Games (en 2003) puis la SEP/SFE team (2005-2007) puis la XR team.
Il utilise le moteur Silverback TM (lien ci-dessus).
Savage XR est le successeur du jeu "The Battle for Newerth", c'est un jeu de stratégie de type médiéval fantastique en 3D, solo/multi(en ligne) dans un monde non persistant. Son action se situe sur la Terre dans quelques millions d'années, après la chute de toutes les civilisations connues.
C'est un jeu commercial devenu gratuit dont l'une des particularités est qu'il permet un affichage aussi bien en vue subjective (le classant dans la catégorie FPS) qu'objective (le classant dans la catégorie RTS) et ceci à tout instant par un simple changement de vue.
Au lieu d'envoyer des quantités de drones à la bataille, il permet aux joueurs en ligne de s'organiser en croisades pour conquérir le camp adverse.
Choisissez d'incarner un commandant et vous jouerez à un RTS d'une grande profondeur, recherchant des technologies, des ressources minières, et envoyant des ordres à vos unités.
Choisissez d'incarner un combattant et vous jouerez à un jeu intense de combat à la 1ère personne, brandissant les armes de votre choix pour éliminer l'adversaire.
Le jeu est activement maintenu, il a aboutit à :
- SFE (pour Savage: Full Enhancement), nom de code de la version finale du projet d'amélioration du jeu, lui même dénommé SEP (pour Savage Enhancement Project). Cette version apporte : des améliorations graphiques (ajout de la pluie, de la neige, de l'herbe, ...), des fonctionnalités novatrices (serveurs de replay, pause dans le jeu, démos, ...) et des améliorations de performances à la fois pour les joueurs et les administrateurs.
- XR, un patch apportant une amélioration du contenu graphique, un installateur plus agréable, une mise à jour automatique des jeux, un système de statistique amélioré, un moteur plus performant, ...
- un éditeur de niveaux (sa version 1.0 est sortie le 4 octobre 2011).
Un certain nombre de mods sont disponibles (voir le site Mod DB): Samurai Wars XR, Samurai Wars, TombStone,
Voir aussi (S2 GAMES): Heroes of Newerth, Savage 1 - The battle for Newerth, Savage 2 - A Tortured Soul,
⚙️ Installation à partir du binaire
⛓️ Installation à partir de l'installateur fourni :
• (✘ v. XR v.1.0.0.6606) Un installateur est fourni, rendez-le exécutable s'il ne l'est pas déjà (clic droit sous votre gestionnaire de fichier), lancez-le ($ ./nom_de_l_exécutable.sh) puis suivez les instructions.
PORTS :
TCP 11236
UDP 11235-11245
🚀️ LANCEMENT DU JEU:
• En console dans son répertoire racine lancez : $ ./xr_setup-1.0-cl_lin_prod.bin
🕵️ Test (patch XR RC3 en 2010):
🎯️ Objectif : Initialisation de l'entrée, tests et premières impressions.
Toujours plus beau.
Le jeu préféré de mon fils :). En un mot : irréprochable !
🕵️ Test (✘ v. XR v.1.0.0.6606) par goupildb (config. : Manjaro 64-bit) :
Le : 19 Décembre 2021
⏱️ Durée du test : 1 minutes.
🎯️ Objectif : Mise à jour de son fonctionnement/évolution.
L'installateur fonctionne bien, mais au lancement du jeu, ce dernier plante sur le message :
$ ./xr_setup-1.0-cl_lin_prod.bin
./savage.bin: ./libs/libz.so.1: version `ZLIB_1.2.9' not found (required by /usr/lib32/libpng16.so.16)
./savage.bin: ./libs/libz.so.1: version `ZLIB_1.2.3.4' not found (required by /usr/lib32/libpng16.so.16)
La bibliothèque zlib est pourtant installée en version 1:1.2.11-4