Tupi - Le Bottin des Jeux Linux

Tupi

🗃️ Specifications

📰 Title: Tupi 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Development 🚦 Status: 01. Awaiting entry (no status)
🏷️ Category: Development ➤ Graphics Editor ➤ Animation 🌍️ Browser version:
🔖 Tags: Development; Content Creation; Motion Graphics; Animation; Image Manipulation; Raster graphics editor; Vector graphics editors 📦️ Package Name: tupi, tupi-data
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 2017-12-20 📦️ RPM package:
📍️ Version: Latest: 0.2.10 📦️ Deb package: ✓
🏛️ License type: 🕊️ Libre 📦️ Flatpak package:
🏛️ License: GPL-2 📦️ AppImage package:
🏝️ Perspective: First person (interface) 📦️ Snap package:
👁️ Visual: 2D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 1 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15419 🐛️ Created: 2018-05-20
🐜️ Updated: 2023-12-30

🎥️ Videos


🏝️ Trailer: (202xxx),


🦉️ From Devs: (202xxx),


🎮️ Showcase:


🎮️ Showcase:

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots] [Videos sc sc sc sc sc sc sc sc t(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) ht(202xxx) d(202xxx) d(202xxx) d(202xxx) d(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💰 Commercial: [Patreon]

🍩️ Resources
• Gnulinux (SVG file for demo): [commons.wikimedia.org (File:Gnulinux.svg)]

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Gustav González [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (MaeFloresta [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Tupi) [fr] [en] [de]]
[Debian/Ubuntu]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🛠️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

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🎲️[fr] https://www.youtube.com/embed/
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📕 Description [en]

📕🐧"blabla"🐧📕


Tupi is a desktop application focused on 2D vector-based content like images (PNG), storyboards (HTML) and animations (OGG, AVI, MPEG, etc). Its interface has been designed looking for provide a high level experience of usability for artists and non artists, using as main development resource the Qt framework.

Tupi can be defined in few words just as a Free Software 2D Animation Tool, but behind the software there are several ideas about our vision that we want to share with you:

• Tupi is a social project. It's a tool available for everyone wanting to learn about animation, that's the main reason of its free license and its free price. We want to help to democratize digital 2D animation as art expression and as profession.
• Tupi is a powerful tool for teaching and learning. After getting the feedback from teachers that use Tupi in their classes, we are aware of the impact of Tupi in the classroom, not only as an “art class tool” but as an excuse to teach a lot of different matters (mathematics, biology, geography, etc).
• Tupi is a proposal of user experience (UX) looking for providing an intuitive and easy-to-use interface for a global community of users from different age groups. We like to remind us this ambitious goal with our slogan: “from children from 8 to 100 years old”.
• Tupi is a basic but handy tool pretending to get a spot in the pipeline of small animation studios around the world. As animation exercises are made by children using Tupi, also there are digital artists playing with it to create their professional works. We want to keep enhancing Tupi to make it an important complement for professional animators around the world.

About its license, Tupi as a software project, is covered under the terms of the GPLv2+ license.


🍥️ Debian:

2D Animation design and authoring tool

Tupi: 2D Magic is a design and authoring tool for digital artists interested in 2D Animation, offering an interface experience focused on 8-100 years old kids. It's source code is based on the KTooN project.

Some of its main features are: basic illustration tools (shapes, fill, text), gradient tools, onion skin, brushes editor, pencil with smoothness support, basic object library (for svg files and raster images) and many others.

Using its modules of Animation and Reproduction you can export 2D projects to several formats as OGG, MPEG, AVI, MOV and SWF. Additionally, the option of exporting Image arrays as output is available.


🌍️ Wikipedia:

Tupi (formerly KTooN) is a software application for the design and creation of 2D animation. This tool, inspired by and for animators, is being developed by an open community. It is covered under the terms of the GNU General Public License v2, meaning that Tupi is free and open-source software. After Tupi was forked from KToon, KToon's official website was changed to redirect to the website for Tupi.

History

The project began in Cali, Colombia in 2002 as an initiative of two young animators working at the Toonka Films and Soluciones Kazak companies. They were looking to create software that would encourage the evolution of the incipient 2D animation industry in Latin America at that time. From the beginning of the project they determined that the application would have to be open and portable to as wide a range of operating systems as possible. Initial priority has been given to open source platforms like Linux based distros. During this first planning phase, the name KTooN was chosen for the software, the first interface designs for the application were made and the Qt framework was selected as the main library for programming the software.

During the same year the project applied for and received a grant from Colciencias, a public entity of the Colombian government dedicated to the promotion of science and technology. This grant sponsored KTooN's development for the first year, supporting a team of two programmers and one consultant. During this first cycle the project's website was published at the original KTooN website, and the first release (version 0.7) was published.

In 2003, looking for new sponsors, the project applied to SENA, a Colombian government institution dedicated to public education. The project received a grant that sponsored KTooN for another year of development with a team of programmers similar to that of the first cycle. Release of version 0.8 was completed and the project started gaining popularity with users around the world.

Unable to secure further funding, the project was dormant for three years, until 2009. In 2009 the original creators of, worked with a company called Labtoon SAS to continue the project, with the intention of making it the premier project of its type. In the middle of 2010, the Ktoon website was announced and version 0.9 of the software was released. There was a considerable re-design made to the graphical interface. A new website, resource, forum, and public bug tracker were made to better serve the user community.

The funding of the project in its third cycle is based on donations made from the community through the Internet.
Tupi

In 2011 developer Gustav Gonzalez forked KToon, naming his fork Tupi after the Tupí people of Brazil. In 2013 Tupi ran a fundraising campaign to boost development and help complete version 1.0 of the project. In 2014 ran another project to help port Tupi to Windows.[7] Currently, Tupi has several references in some of the most popular sites related to 2D animation software as an intuitive and easy-to-use tool for children, teenagers and amateur artists.

Features

One of the main objectives of this project from the beginning has been to provide an easy user experience, starting at the design of the GUI which allows the creation of simple animations in only 5 steps.

Despite still being in early development, the software includes many features:

• Support for basic tools for vector illustration that includes rectangles, ellipses, lines, and polygons. Paths can also be created using the pen or pencil tool. The paint bucket tool can be used to fill bounded areas of vector objects.
• Raster images (sometimes called Bitmap) can be imported and used as either static backgrounds or animated assets.
• Finished animations can be exported to various file formats that include: (Ogg Theora, AVI, MPEG, SWF. Or as a sequence of images in PNG, JPEG, and SVG format.
• Basic support for tweening of positions, colors, rotation, scale, sheer, and opacity has been added to recent releases.
• The Library panel allows for the organization and reuse of imported media assets.

Future development

The goal of being a tool for introducing novice digital artists to the world of animation was fulfilled with the first releases. Development is focused on reaching a professional level that will allow advanced users to make professional-quality animations.

Some of the areas of future development include: particles, sound support, key frames, and morphing. Plans have also been made to have skeleton animation with bones, inverse kinematics, and pivots.

📕 Description [fr]

Un logiciel d'animation 2D, par Gustav González, initié par MaeFloresta.
En C++.

Tupi (anciennement KTooN) est un logiciel libre et multi-plateforme d'animation 2D.

Crédit image (chargé sous l'interface): commons.wikimedia.org


Tupi est une application de bureau axée sur le contenu vectoriel 2D comme les images (PNG), les storyboards (HTML) et les animations (OGG, AVI, MPEG, etc.). Son interface a été conçue pour fournir une expérience de haut niveau de convivialité pour les artistes et les non-artistes, en utilisant comme principale ressource de développement le framework Qt.

Tupi peut être défini en quelques mots comme un outil libre d'animation 2D, mais derrière le logiciel il y a plusieurs idées sur notre vision que nous voulons partager avec vous :

• Tupi est un projet social. C'est un outil disponible pour tous ceux qui veulent en savoir plus sur l'animation, c'est la principale raison de sa licence libre et de son prix gratuit. Nous voulons aider à démocratiser l'animation numérique 2D en tant qu'expression artistique et en tant que profession.
• Tupi est un outil puissant pour enseigner et apprendre. Après avoir reçu les commentaires des enseignants qui utilisent Tupi dans leurs classes, nous sommes conscients de l'impact de Tupi dans la salle de classe, non seulement comme un «outil de classe d'art» mais comme une excuse pour enseigner beaucoup de choses différentes (mathématiques, biologie, géographie, etc.).
• Tupi est une proposition d'expérience utilisateur (UX) qui cherche à fournir une interface intuitive et facile à utiliser pour une communauté mondiale d'utilisateurs de différents groupes d'âge. Nous aimons nous rappeler cet objectif ambitieux avec notre slogan: "des enfants de 8 à 100 ans".
• Tupi est un outil basique mais pratique qui prétend faire sa place dans les petits studios d'animation du monde entier. Comme les exercices d'animation sont réalisés par des enfants utilisant Tupi, il y a aussi des artistes numériques qui jouent avec pour créer leurs œuvres professionnelles. Nous voulons continuer à améliorer Tupi pour en faire un complément important pour les animateurs professionnels du monde entier.

A propos de sa licence, Tupi en tant que projet logiciel, est couvert par les termes de la licence GPLv2 +.



🍥️ Debian:

Outil de conception et création d’animation en 2D

« Tupi : la magie en 2D » est un outil de conception et création pour les artistes numériques intéressés par l’animation en 2D. Il propose une pratique d’interface pour les enfants de 8 à 99 ans. Son code source tire son origine du projet KTooN.

Quelques-unes de ses fonctions principales sont entre autres : outils graphiques de base (formes, remplissage, texte), outils de dégradé, technique d’« onion skinning », éditeur de brosse, crayon avec gestion du lissé, bibliothèque d’objets basiques (pour fichiers SVG et images matricielles).

En utilisant ses modules Animation et Reproduction, il est possible d’exporter des projets en 2D vers des formats tels qu’OGG, MPEG, AVI, MOV et SWF. De plus, l’option d’export de copies répétitives d’images vers la sortie est disponible.