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1 =head1 NAME 2 3 perlthrtut - Tutorial on threads in Perl 4 5 =head1 DESCRIPTION 6 7 This tutorial describes the use of Perl interpreter threads (sometimes 8 referred to as I<ithreads>) that was first introduced in Perl 5.6.0. In this 9 model, each thread runs in its own Perl interpreter, and any data sharing 10 between threads must be explicit. The user-level interface for I<ithreads> 11 uses the L<threads> class. 12 13 B<NOTE>: There was another older Perl threading flavor called the 5.005 model 14 that used the L<Threads> class. This old model was known to have problems, is 15 deprecated, and was removed for release 5.10. You are 16 strongly encouraged to migrate any existing 5.005 threads code to the new 17 model as soon as possible. 18 19 You can see which (or neither) threading flavour you have by 20 running C<perl -V> and looking at the C<Platform> section. 21 If you have C<useithreads=define> you have ithreads, if you 22 have C<use5005threads=define> you have 5.005 threads. 23 If you have neither, you don't have any thread support built in. 24 If you have both, you are in trouble. 25 26 The L<threads> and L<threads::shared> modules are included in the core Perl 27 distribution. Additionally, they are maintained as a separate modules on 28 CPAN, so you can check there for any updates. 29 30 =head1 What Is A Thread Anyway? 31 32 A thread is a flow of control through a program with a single 33 execution point. 34 35 Sounds an awful lot like a process, doesn't it? Well, it should. 36 Threads are one of the pieces of a process. Every process has at least 37 one thread and, up until now, every process running Perl had only one 38 thread. With 5.8, though, you can create extra threads. We're going 39 to show you how, when, and why. 40 41 =head1 Threaded Program Models 42 43 There are three basic ways that you can structure a threaded 44 program. Which model you choose depends on what you need your program 45 to do. For many non-trivial threaded programs, you'll need to choose 46 different models for different pieces of your program. 47 48 =head2 Boss/Worker 49 50 The boss/worker model usually has one I<boss> thread and one or more 51 I<worker> threads. The boss thread gathers or generates tasks that need 52 to be done, then parcels those tasks out to the appropriate worker 53 thread. 54 55 This model is common in GUI and server programs, where a main thread 56 waits for some event and then passes that event to the appropriate 57 worker threads for processing. Once the event has been passed on, the 58 boss thread goes back to waiting for another event. 59 60 The boss thread does relatively little work. While tasks aren't 61 necessarily performed faster than with any other method, it tends to 62 have the best user-response times. 63 64 =head2 Work Crew 65 66 In the work crew model, several threads are created that do 67 essentially the same thing to different pieces of data. It closely 68 mirrors classical parallel processing and vector processors, where a 69 large array of processors do the exact same thing to many pieces of 70 data. 71 72 This model is particularly useful if the system running the program 73 will distribute multiple threads across different processors. It can 74 also be useful in ray tracing or rendering engines, where the 75 individual threads can pass on interim results to give the user visual 76 feedback. 77 78 =head2 Pipeline 79 80 The pipeline model divides up a task into a series of steps, and 81 passes the results of one step on to the thread processing the 82 next. Each thread does one thing to each piece of data and passes the 83 results to the next thread in line. 84 85 This model makes the most sense if you have multiple processors so two 86 or more threads will be executing in parallel, though it can often 87 make sense in other contexts as well. It tends to keep the individual 88 tasks small and simple, as well as allowing some parts of the pipeline 89 to block (on I/O or system calls, for example) while other parts keep 90 going. If you're running different parts of the pipeline on different 91 processors you may also take advantage of the caches on each 92 processor. 93 94 This model is also handy for a form of recursive programming where, 95 rather than having a subroutine call itself, it instead creates 96 another thread. Prime and Fibonacci generators both map well to this 97 form of the pipeline model. (A version of a prime number generator is 98 presented later on.) 99 100 =head1 What kind of threads are Perl threads? 101 102 If you have experience with other thread implementations, you might 103 find that things aren't quite what you expect. It's very important to 104 remember when dealing with Perl threads that I<Perl Threads Are Not X 105 Threads> for all values of X. They aren't POSIX threads, or 106 DecThreads, or Java's Green threads, or Win32 threads. There are 107 similarities, and the broad concepts are the same, but if you start 108 looking for implementation details you're going to be either 109 disappointed or confused. Possibly both. 110 111 This is not to say that Perl threads are completely different from 112 everything that's ever come before -- they're not. Perl's threading 113 model owes a lot to other thread models, especially POSIX. Just as 114 Perl is not C, though, Perl threads are not POSIX threads. So if you 115 find yourself looking for mutexes, or thread priorities, it's time to 116 step back a bit and think about what you want to do and how Perl can 117 do it. 118 119 However, it is important to remember that Perl threads cannot magically 120 do things unless your operating system's threads allow it. So if your 121 system blocks the entire process on C<sleep()>, Perl usually will, as well. 122 123 B<Perl Threads Are Different.> 124 125 =head1 Thread-Safe Modules 126 127 The addition of threads has changed Perl's internals 128 substantially. There are implications for people who write 129 modules with XS code or external libraries. However, since Perl data is 130 not shared among threads by default, Perl modules stand a high chance of 131 being thread-safe or can be made thread-safe easily. Modules that are not 132 tagged as thread-safe should be tested or code reviewed before being used 133 in production code. 134 135 Not all modules that you might use are thread-safe, and you should 136 always assume a module is unsafe unless the documentation says 137 otherwise. This includes modules that are distributed as part of the 138 core. Threads are a relatively new feature, and even some of the standard 139 modules aren't thread-safe. 140 141 Even if a module is thread-safe, it doesn't mean that the module is optimized 142 to work well with threads. A module could possibly be rewritten to utilize 143 the new features in threaded Perl to increase performance in a threaded 144 environment. 145 146 If you're using a module that's not thread-safe for some reason, you 147 can protect yourself by using it from one, and only one thread at all. 148 If you need multiple threads to access such a module, you can use semaphores and 149 lots of programming discipline to control access to it. Semaphores 150 are covered in L</"Basic semaphores">. 151 152 See also L</"Thread-Safety of System Libraries">. 153 154 =head1 Thread Basics 155 156 The L<threads> module provides the basic functions you need to write 157 threaded programs. In the following sections, we'll cover the basics, 158 showing you what you need to do to create a threaded program. After 159 that, we'll go over some of the features of the L<threads> module that 160 make threaded programming easier. 161 162 =head2 Basic Thread Support 163 164 Thread support is a Perl compile-time option -- it's something that's 165 turned on or off when Perl is built at your site, rather than when 166 your programs are compiled. If your Perl wasn't compiled with thread 167 support enabled, then any attempt to use threads will fail. 168 169 Your programs can use the Config module to check whether threads are 170 enabled. If your program can't run without them, you can say something 171 like: 172 173 use Config; 174 $Config{useithreads} or die('Recompile Perl with threads to run this program.'); 175 176 A possibly-threaded program using a possibly-threaded module might 177 have code like this: 178 179 use Config; 180 use MyMod; 181 182 BEGIN { 183 if ($Config{useithreads}) { 184 # We have threads 185 require MyMod_threaded; 186 import MyMod_threaded; 187 } else { 188 require MyMod_unthreaded; 189 import MyMod_unthreaded; 190 } 191 } 192 193 Since code that runs both with and without threads is usually pretty 194 messy, it's best to isolate the thread-specific code in its own 195 module. In our example above, that's what C<MyMod_threaded> is, and it's 196 only imported if we're running on a threaded Perl. 197 198 =head2 A Note about the Examples 199 200 In a real situation, care should be taken that all threads are finished 201 executing before the program exits. That care has B<not> been taken in these 202 examples in the interest of simplicity. Running these examples I<as is> will 203 produce error messages, usually caused by the fact that there are still 204 threads running when the program exits. You should not be alarmed by this. 205 206 =head2 Creating Threads 207 208 The L<threads> module provides the tools you need to create new 209 threads. Like any other module, you need to tell Perl that you want to use 210 it; C<use threads;> imports all the pieces you need to create basic 211 threads. 212 213 The simplest, most straightforward way to create a thread is with C<create()>: 214 215 use threads; 216 217 my $thr = threads->create(\&sub1); 218 219 sub sub1 { 220 print("In the thread\n"); 221 } 222 223 The C<create()> method takes a reference to a subroutine and creates a new 224 thread that starts executing in the referenced subroutine. Control 225 then passes both to the subroutine and the caller. 226 227 If you need to, your program can pass parameters to the subroutine as 228 part of the thread startup. Just include the list of parameters as 229 part of the C<threads-E<gt>create()> call, like this: 230 231 use threads; 232 233 my $Param3 = 'foo'; 234 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3); 235 my @ParamList = (42, 'Hello', 3.14); 236 my $thr2 = threads->create(\&sub1, @ParamList); 237 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3)); 238 239 sub sub1 { 240 my @InboundParameters = @_; 241 print("In the thread\n"); 242 print('Got parameters >', join('<>', @InboundParameters), "<\n"); 243 } 244 245 The last example illustrates another feature of threads. You can spawn 246 off several threads using the same subroutine. Each thread executes 247 the same subroutine, but in a separate thread with a separate 248 environment and potentially separate arguments. 249 250 C<new()> is a synonym for C<create()>. 251 252 =head2 Waiting For A Thread To Exit 253 254 Since threads are also subroutines, they can return values. To wait 255 for a thread to exit and extract any values it might return, you can 256 use the C<join()> method: 257 258 use threads; 259 260 my ($thr) = threads->create(\&sub1); 261 262 my @ReturnData = $thr->join(); 263 print('Thread returned ', join(', ', @ReturnData), "\n"); 264 265 sub sub1 { return ('Fifty-six', 'foo', 2); } 266 267 In the example above, the C<join()> method returns as soon as the thread 268 ends. In addition to waiting for a thread to finish and gathering up 269 any values that the thread might have returned, C<join()> also performs 270 any OS cleanup necessary for the thread. That cleanup might be 271 important, especially for long-running programs that spawn lots of 272 threads. If you don't want the return values and don't want to wait 273 for the thread to finish, you should call the C<detach()> method 274 instead, as described next. 275 276 NOTE: In the example above, the thread returns a list, thus necessitating 277 that the thread creation call be made in list context (i.e., C<my ($thr)>). 278 See L<threads/"$thr->join()"> and L<threads/"THREAD CONTEXT"> for more 279 details on thread context and return values. 280 281 =head2 Ignoring A Thread 282 283 C<join()> does three things: it waits for a thread to exit, cleans up 284 after it, and returns any data the thread may have produced. But what 285 if you're not interested in the thread's return values, and you don't 286 really care when the thread finishes? All you want is for the thread 287 to get cleaned up after when it's done. 288 289 In this case, you use the C<detach()> method. Once a thread is detached, 290 it'll run until it's finished; then Perl will clean up after it 291 automatically. 292 293 use threads; 294 295 my $thr = threads->create(\&sub1); # Spawn the thread 296 297 $thr->detach(); # Now we officially don't care any more 298 299 sleep(15); # Let thread run for awhile 300 301 sub sub1 { 302 $a = 0; 303 while (1) { 304 $a++; 305 print("\$a is $a\n"); 306 sleep(1); 307 } 308 } 309 310 Once a thread is detached, it may not be joined, and any return data 311 that it might have produced (if it was done and waiting for a join) is 312 lost. 313 314 C<detach()> can also be called as a class method to allow a thread to 315 detach itself: 316 317 use threads; 318 319 my $thr = threads->create(\&sub1); 320 321 sub sub1 { 322 threads->detach(); 323 # Do more work 324 } 325 326 =head2 Process and Thread Termination 327 328 With threads one must be careful to make sure they all have a chance to 329 run to completion, assuming that is what you want. 330 331 An action that terminates a process will terminate I<all> running 332 threads. die() and exit() have this property, 333 and perl does an exit when the main thread exits, 334 perhaps implicitly by falling off the end of your code, 335 even if that's not what you want. 336 337 As an example of this case, this code prints the message 338 "Perl exited with active threads: 2 running and unjoined": 339 340 use threads; 341 my $thr1 = threads->new(\&thrsub, "test1"); 342 my $thr2 = threads->new(\&thrsub, "test2"); 343 sub thrsub { 344 my ($message) = @_; 345 sleep 1; 346 print "thread $message\n"; 347 } 348 349 But when the following lines are added at the end: 350 351 $thr1->join; 352 $thr2->join; 353 354 it prints two lines of output, a perhaps more useful outcome. 355 356 =head1 Threads And Data 357 358 Now that we've covered the basics of threads, it's time for our next 359 topic: Data. Threading introduces a couple of complications to data 360 access that non-threaded programs never need to worry about. 361 362 =head2 Shared And Unshared Data 363 364 The biggest difference between Perl I<ithreads> and the old 5.005 style 365 threading, or for that matter, to most other threading systems out there, 366 is that by default, no data is shared. When a new Perl thread is created, 367 all the data associated with the current thread is copied to the new 368 thread, and is subsequently private to that new thread! 369 This is similar in feel to what happens when a UNIX process forks, 370 except that in this case, the data is just copied to a different part of 371 memory within the same process rather than a real fork taking place. 372 373 To make use of threading, however, one usually wants the threads to share 374 at least some data between themselves. This is done with the 375 L<threads::shared> module and the C<:shared> attribute: 376 377 use threads; 378 use threads::shared; 379 380 my $foo :shared = 1; 381 my $bar = 1; 382 threads->create(sub { $foo++; $bar++; })->join(); 383 384 print("$foo\n"); # Prints 2 since $foo is shared 385 print("$bar\n"); # Prints 1 since $bar is not shared 386 387 In the case of a shared array, all the array's elements are shared, and for 388 a shared hash, all the keys and values are shared. This places 389 restrictions on what may be assigned to shared array and hash elements: only 390 simple values or references to shared variables are allowed - this is 391 so that a private variable can't accidentally become shared. A bad 392 assignment will cause the thread to die. For example: 393 394 use threads; 395 use threads::shared; 396 397 my $var = 1; 398 my $svar :shared = 2; 399 my %hash :shared; 400 401 ... create some threads ... 402 403 $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1 404 $hash{a} = $var; # okay - copy-by-value: same effect as previous 405 $hash{a} = $svar; # okay - copy-by-value: same effect as previous 406 $hash{a} = \$svar; # okay - a reference to a shared variable 407 $hash{a} = \$var; # This will die 408 delete($hash{a}); # okay - all threads will see !exists($hash{a}) 409 410 Note that a shared variable guarantees that if two or more threads try to 411 modify it at the same time, the internal state of the variable will not 412 become corrupted. However, there are no guarantees beyond this, as 413 explained in the next section. 414 415 =head2 Thread Pitfalls: Races 416 417 While threads bring a new set of useful tools, they also bring a 418 number of pitfalls. One pitfall is the race condition: 419 420 use threads; 421 use threads::shared; 422 423 my $a :shared = 1; 424 my $thr1 = threads->create(\&sub1); 425 my $thr2 = threads->create(\&sub2); 426 427 $thr1->join; 428 $thr2->join; 429 print("$a\n"); 430 431 sub sub1 { my $foo = $a; $a = $foo + 1; } 432 sub sub2 { my $bar = $a; $a = $bar + 1; } 433 434 What do you think C<$a> will be? The answer, unfortunately, is I<it 435 depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once 436 to read and once to write. Depending on factors ranging from your 437 thread implementation's scheduling algorithm to the phase of the moon, 438 C<$a> can be 2 or 3. 439 440 Race conditions are caused by unsynchronized access to shared 441 data. Without explicit synchronization, there's no way to be sure that 442 nothing has happened to the shared data between the time you access it 443 and the time you update it. Even this simple code fragment has the 444 possibility of error: 445 446 use threads; 447 my $a :shared = 2; 448 my $b :shared; 449 my $c :shared; 450 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; }); 451 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; }); 452 $thr1->join; 453 $thr2->join; 454 455 Two threads both access C<$a>. Each thread can potentially be interrupted 456 at any point, or be executed in any order. At the end, C<$a> could be 3 457 or 4, and both C<$b> and C<$c> could be 2 or 3. 458 459 Even C<$a += 5> or C<$a++> are not guaranteed to be atomic. 460 461 Whenever your program accesses data or resources that can be accessed 462 by other threads, you must take steps to coordinate access or risk 463 data inconsistency and race conditions. Note that Perl will protect its 464 internals from your race conditions, but it won't protect you from you. 465 466 =head1 Synchronization and control 467 468 Perl provides a number of mechanisms to coordinate the interactions 469 between themselves and their data, to avoid race conditions and the like. 470 Some of these are designed to resemble the common techniques used in thread 471 libraries such as C<pthreads>; others are Perl-specific. Often, the 472 standard techniques are clumsy and difficult to get right (such as 473 condition waits). Where possible, it is usually easier to use Perlish 474 techniques such as queues, which remove some of the hard work involved. 475 476 =head2 Controlling access: lock() 477 478 The C<lock()> function takes a shared variable and puts a lock on it. 479 No other thread may lock the variable until the variable is unlocked 480 by the thread holding the lock. Unlocking happens automatically 481 when the locking thread exits the block that contains the call to the 482 C<lock()> function. Using C<lock()> is straightforward: This example has 483 several threads doing some calculations in parallel, and occasionally 484 updating a running total: 485 486 use threads; 487 use threads::shared; 488 489 my $total :shared = 0; 490 491 sub calc { 492 while (1) { 493 my $result; 494 # (... do some calculations and set $result ...) 495 { 496 lock($total); # Block until we obtain the lock 497 $total += $result; 498 } # Lock implicitly released at end of scope 499 last if $result == 0; 500 } 501 } 502 503 my $thr1 = threads->create(\&calc); 504 my $thr2 = threads->create(\&calc); 505 my $thr3 = threads->create(\&calc); 506 $thr1->join(); 507 $thr2->join(); 508 $thr3->join(); 509 print("total=$total\n"); 510 511 C<lock()> blocks the thread until the variable being locked is 512 available. When C<lock()> returns, your thread can be sure that no other 513 thread can lock that variable until the block containing the 514 lock exits. 515 516 It's important to note that locks don't prevent access to the variable 517 in question, only lock attempts. This is in keeping with Perl's 518 longstanding tradition of courteous programming, and the advisory file 519 locking that C<flock()> gives you. 520 521 You may lock arrays and hashes as well as scalars. Locking an array, 522 though, will not block subsequent locks on array elements, just lock 523 attempts on the array itself. 524 525 Locks are recursive, which means it's okay for a thread to 526 lock a variable more than once. The lock will last until the outermost 527 C<lock()> on the variable goes out of scope. For example: 528 529 my $x :shared; 530 doit(); 531 532 sub doit { 533 { 534 { 535 lock($x); # Wait for lock 536 lock($x); # NOOP - we already have the lock 537 { 538 lock($x); # NOOP 539 { 540 lock($x); # NOOP 541 lockit_some_more(); 542 } 543 } 544 } # *** Implicit unlock here *** 545 } 546 } 547 548 sub lockit_some_more { 549 lock($x); # NOOP 550 } # Nothing happens here 551 552 Note that there is no C<unlock()> function - the only way to unlock a 553 variable is to allow it to go out of scope. 554 555 A lock can either be used to guard the data contained within the variable 556 being locked, or it can be used to guard something else, like a section 557 of code. In this latter case, the variable in question does not hold any 558 useful data, and exists only for the purpose of being locked. In this 559 respect, the variable behaves like the mutexes and basic semaphores of 560 traditional thread libraries. 561 562 =head2 A Thread Pitfall: Deadlocks 563 564 Locks are a handy tool to synchronize access to data, and using them 565 properly is the key to safe shared data. Unfortunately, locks aren't 566 without their dangers, especially when multiple locks are involved. 567 Consider the following code: 568 569 use threads; 570 571 my $a :shared = 4; 572 my $b :shared = 'foo'; 573 my $thr1 = threads->create(sub { 574 lock($a); 575 sleep(20); 576 lock($b); 577 }); 578 my $thr2 = threads->create(sub { 579 lock($b); 580 sleep(20); 581 lock($a); 582 }); 583 584 This program will probably hang until you kill it. The only way it 585 won't hang is if one of the two threads acquires both locks 586 first. A guaranteed-to-hang version is more complicated, but the 587 principle is the same. 588 589 The first thread will grab a lock on C<$a>, then, after a pause during which 590 the second thread has probably had time to do some work, try to grab a 591 lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later 592 tries to grab a lock on C<$a>. The second lock attempt for both threads will 593 block, each waiting for the other to release its lock. 594 595 This condition is called a deadlock, and it occurs whenever two or 596 more threads are trying to get locks on resources that the others 597 own. Each thread will block, waiting for the other to release a lock 598 on a resource. That never happens, though, since the thread with the 599 resource is itself waiting for a lock to be released. 600 601 There are a number of ways to handle this sort of problem. The best 602 way is to always have all threads acquire locks in the exact same 603 order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock 604 C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for 605 as short a period of time to minimize the risks of deadlock. 606 607 The other synchronization primitives described below can suffer from 608 similar problems. 609 610 =head2 Queues: Passing Data Around 611 612 A queue is a special thread-safe object that lets you put data in one 613 end and take it out the other without having to worry about 614 synchronization issues. They're pretty straightforward, and look like 615 this: 616 617 use threads; 618 use Thread::Queue; 619 620 my $DataQueue = Thread::Queue->new(); 621 my $thr = threads->create(sub { 622 while (my $DataElement = $DataQueue->dequeue()) { 623 print("Popped $DataElement off the queue\n"); 624 } 625 }); 626 627 $DataQueue->enqueue(12); 628 $DataQueue->enqueue("A", "B", "C"); 629 sleep(10); 630 $DataQueue->enqueue(undef); 631 $thr->join(); 632 633 You create the queue with C<Thread::Queue-E<gt>new()>. Then you can 634 add lists of scalars onto the end with C<enqueue()>, and pop scalars off 635 the front of it with C<dequeue()>. A queue has no fixed size, and can grow 636 as needed to hold everything pushed on to it. 637 638 If a queue is empty, C<dequeue()> blocks until another thread enqueues 639 something. This makes queues ideal for event loops and other 640 communications between threads. 641 642 =head2 Semaphores: Synchronizing Data Access 643 644 Semaphores are a kind of generic locking mechanism. In their most basic 645 form, they behave very much like lockable scalars, except that they 646 can't hold data, and that they must be explicitly unlocked. In their 647 advanced form, they act like a kind of counter, and can allow multiple 648 threads to have the I<lock> at any one time. 649 650 =head2 Basic semaphores 651 652 Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource 653 count, while C<up()> increments it. Calls to C<down()> will block if the 654 semaphore's current count would decrement below zero. This program 655 gives a quick demonstration: 656 657 use threads; 658 use Thread::Semaphore; 659 660 my $semaphore = Thread::Semaphore->new(); 661 my $GlobalVariable :shared = 0; 662 663 $thr1 = threads->create(\&sample_sub, 1); 664 $thr2 = threads->create(\&sample_sub, 2); 665 $thr3 = threads->create(\&sample_sub, 3); 666 667 sub sample_sub { 668 my $SubNumber = shift(@_); 669 my $TryCount = 10; 670 my $LocalCopy; 671 sleep(1); 672 while ($TryCount--) { 673 $semaphore->down(); 674 $LocalCopy = $GlobalVariable; 675 print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"); 676 sleep(2); 677 $LocalCopy++; 678 $GlobalVariable = $LocalCopy; 679 $semaphore->up(); 680 } 681 } 682 683 $thr1->join(); 684 $thr2->join(); 685 $thr3->join(); 686 687 The three invocations of the subroutine all operate in sync. The 688 semaphore, though, makes sure that only one thread is accessing the 689 global variable at once. 690 691 =head2 Advanced Semaphores 692 693 By default, semaphores behave like locks, letting only one thread 694 C<down()> them at a time. However, there are other uses for semaphores. 695 696 Each semaphore has a counter attached to it. By default, semaphores are 697 created with the counter set to one, C<down()> decrements the counter by 698 one, and C<up()> increments by one. However, we can override any or all 699 of these defaults simply by passing in different values: 700 701 use threads; 702 use Thread::Semaphore; 703 704 my $semaphore = Thread::Semaphore->new(5); 705 # Creates a semaphore with the counter set to five 706 707 my $thr1 = threads->create(\&sub1); 708 my $thr2 = threads->create(\&sub1); 709 710 sub sub1 { 711 $semaphore->down(5); # Decrements the counter by five 712 # Do stuff here 713 $semaphore->up(5); # Increment the counter by five 714 } 715 716 $thr1->detach(); 717 $thr2->detach(); 718 719 If C<down()> attempts to decrement the counter below zero, it blocks until 720 the counter is large enough. Note that while a semaphore can be created 721 with a starting count of zero, any C<up()> or C<down()> always changes the 722 counter by at least one, and so C<< $semaphore->down(0) >> is the same as 723 C<< $semaphore->down(1) >>. 724 725 The question, of course, is why would you do something like this? Why 726 create a semaphore with a starting count that's not one, or why 727 decrement or increment it by more than one? The answer is resource 728 availability. Many resources that you want to manage access for can be 729 safely used by more than one thread at once. 730 731 For example, let's take a GUI driven program. It has a semaphore that 732 it uses to synchronize access to the display, so only one thread is 733 ever drawing at once. Handy, but of course you don't want any thread 734 to start drawing until things are properly set up. In this case, you 735 can create a semaphore with a counter set to zero, and up it when 736 things are ready for drawing. 737 738 Semaphores with counters greater than one are also useful for 739 establishing quotas. Say, for example, that you have a number of 740 threads that can do I/O at once. You don't want all the threads 741 reading or writing at once though, since that can potentially swamp 742 your I/O channels, or deplete your process' quota of filehandles. You 743 can use a semaphore initialized to the number of concurrent I/O 744 requests (or open files) that you want at any one time, and have your 745 threads quietly block and unblock themselves. 746 747 Larger increments or decrements are handy in those cases where a 748 thread needs to check out or return a number of resources at once. 749 750 =head2 Waiting for a Condition 751 752 The functions C<cond_wait()> and C<cond_signal()> 753 can be used in conjunction with locks to notify 754 co-operating threads that a resource has become available. They are 755 very similar in use to the functions found in C<pthreads>. However 756 for most purposes, queues are simpler to use and more intuitive. See 757 L<threads::shared> for more details. 758 759 =head2 Giving up control 760 761 There are times when you may find it useful to have a thread 762 explicitly give up the CPU to another thread. You may be doing something 763 processor-intensive and want to make sure that the user-interface thread 764 gets called frequently. Regardless, there are times that you might want 765 a thread to give up the processor. 766 767 Perl's threading package provides the C<yield()> function that does 768 this. C<yield()> is pretty straightforward, and works like this: 769 770 use threads; 771 772 sub loop { 773 my $thread = shift; 774 my $foo = 50; 775 while($foo--) { print("In thread $thread\n"); } 776 threads->yield(); 777 $foo = 50; 778 while($foo--) { print("In thread $thread\n"); } 779 } 780 781 my $thr1 = threads->create(\&loop, 'first'); 782 my $thr2 = threads->create(\&loop, 'second'); 783 my $thr3 = threads->create(\&loop, 'third'); 784 785 It is important to remember that C<yield()> is only a hint to give up the CPU, 786 it depends on your hardware, OS and threading libraries what actually happens. 787 B<On many operating systems, yield() is a no-op.> Therefore it is important 788 to note that one should not build the scheduling of the threads around 789 C<yield()> calls. It might work on your platform but it won't work on another 790 platform. 791 792 =head1 General Thread Utility Routines 793 794 We've covered the workhorse parts of Perl's threading package, and 795 with these tools you should be well on your way to writing threaded 796 code and packages. There are a few useful little pieces that didn't 797 really fit in anyplace else. 798 799 =head2 What Thread Am I In? 800 801 The C<threads-E<gt>self()> class method provides your program with a way to 802 get an object representing the thread it's currently in. You can use this 803 object in the same way as the ones returned from thread creation. 804 805 =head2 Thread IDs 806 807 C<tid()> is a thread object method that returns the thread ID of the 808 thread the object represents. Thread IDs are integers, with the main 809 thread in a program being 0. Currently Perl assigns a unique TID to 810 every thread ever created in your program, assigning the first thread 811 to be created a TID of 1, and increasing the TID by 1 for each new 812 thread that's created. When used as a class method, C<threads-E<gt>tid()> 813 can be used by a thread to get its own TID. 814 815 =head2 Are These Threads The Same? 816 817 The C<equal()> method takes two thread objects and returns true 818 if the objects represent the same thread, and false if they don't. 819 820 Thread objects also have an overloaded C<==> comparison so that you can do 821 comparison on them as you would with normal objects. 822 823 =head2 What Threads Are Running? 824 825 C<threads-E<gt>list()> returns a list of thread objects, one for each thread 826 that's currently running and not detached. Handy for a number of things, 827 including cleaning up at the end of your program (from the main Perl thread, 828 of course): 829 830 # Loop through all the threads 831 foreach my $thr (threads->list()) { 832 $thr->join(); 833 } 834 835 If some threads have not finished running when the main Perl thread 836 ends, Perl will warn you about it and die, since it is impossible for Perl 837 to clean up itself while other threads are running. 838 839 NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so 840 does not appear in the list returned by C<threads-E<gt>list()>. 841 842 =head1 A Complete Example 843 844 Confused yet? It's time for an example program to show some of the 845 things we've covered. This program finds prime numbers using threads. 846 847 1 #!/usr/bin/perl 848 2 # prime-pthread, courtesy of Tom Christiansen 849 3 850 4 use strict; 851 5 use warnings; 852 6 853 7 use threads; 854 8 use Thread::Queue; 855 9 856 10 my $stream = Thread::Queue->new(); 857 11 for my $i ( 3 .. 1000 ) { 858 12 $stream->enqueue($i); 859 13 } 860 14 $stream->enqueue(undef); 861 15 862 16 threads->create(\&check_num, $stream, 2); 863 17 $kid->join(); 864 18 865 19 sub check_num { 866 20 my ($upstream, $cur_prime) = @_; 867 21 my $kid; 868 22 my $downstream = Thread::Queue->new(); 869 23 while (my $num = $upstream->dequeue()) { 870 24 next unless ($num % $cur_prime); 871 25 if ($kid) { 872 26 $downstream->enqueue($num); 873 27 } else { 874 28 print("Found prime $num\n"); 875 29 $kid = threads->create(\&check_num, $downstream, $num); 876 30 } 877 31 } 878 32 if ($kid) { 879 33 $downstream->enqueue(undef); 880 34 $kid->join(); 881 35 } 882 36 } 883 884 This program uses the pipeline model to generate prime numbers. Each 885 thread in the pipeline has an input queue that feeds numbers to be 886 checked, a prime number that it's responsible for, and an output queue 887 into which it funnels numbers that have failed the check. If the thread 888 has a number that's failed its check and there's no child thread, then 889 the thread must have found a new prime number. In that case, a new 890 child thread is created for that prime and stuck on the end of the 891 pipeline. 892 893 This probably sounds a bit more confusing than it really is, so let's 894 go through this program piece by piece and see what it does. (For 895 those of you who might be trying to remember exactly what a prime 896 number is, it's a number that's only evenly divisible by itself and 1.) 897 898 The bulk of the work is done by the C<check_num()> subroutine, which 899 takes a reference to its input queue and a prime number that it's 900 responsible for. After pulling in the input queue and the prime that 901 the subroutine is checking (line 20), we create a new queue (line 22) 902 and reserve a scalar for the thread that we're likely to create later 903 (line 21). 904 905 The while loop from lines 23 to line 31 grabs a scalar off the input 906 queue and checks against the prime this thread is responsible 907 for. Line 24 checks to see if there's a remainder when we divide the 908 number to be checked by our prime. If there is one, the number 909 must not be evenly divisible by our prime, so we need to either pass 910 it on to the next thread if we've created one (line 26) or create a 911 new thread if we haven't. 912 913 The new thread creation is line 29. We pass on to it a reference to 914 the queue we've created, and the prime number we've found. 915 916 Finally, once the loop terminates (because we got a 0 or C<undef> in the 917 queue, which serves as a note to terminate), we pass on the notice to our 918 child and wait for it to exit if we've created a child (lines 32 and 919 35). 920 921 Meanwhile, back in the main thread, we first create a queue (line 10) and 922 queue up all the numbers from 3 to 1000 for checking (lines 11-13), 923 plus a termination notice (line 14). Then we create the initial child 924 threads (line 16), passing it the queue and the first prime: 2. Finally, 925 we wait for the first child thread to terminate (line 17). Because a 926 child won't terminate until its child has terminated, we know that we're 927 done once we return from the C<join()>. 928 929 That's how it works. It's pretty simple; as with many Perl programs, 930 the explanation is much longer than the program. 931 932 =head1 Different implementations of threads 933 934 Some background on thread implementations from the operating system 935 viewpoint. There are three basic categories of threads: user-mode threads, 936 kernel threads, and multiprocessor kernel threads. 937 938 User-mode threads are threads that live entirely within a program and 939 its libraries. In this model, the OS knows nothing about threads. As 940 far as it's concerned, your process is just a process. 941 942 This is the easiest way to implement threads, and the way most OSes 943 start. The big disadvantage is that, since the OS knows nothing about 944 threads, if one thread blocks they all do. Typical blocking activities 945 include most system calls, most I/O, and things like C<sleep()>. 946 947 Kernel threads are the next step in thread evolution. The OS knows 948 about kernel threads, and makes allowances for them. The main 949 difference between a kernel thread and a user-mode thread is 950 blocking. With kernel threads, things that block a single thread don't 951 block other threads. This is not the case with user-mode threads, 952 where the kernel blocks at the process level and not the thread level. 953 954 This is a big step forward, and can give a threaded program quite a 955 performance boost over non-threaded programs. Threads that block 956 performing I/O, for example, won't block threads that are doing other 957 things. Each process still has only one thread running at once, 958 though, regardless of how many CPUs a system might have. 959 960 Since kernel threading can interrupt a thread at any time, they will 961 uncover some of the implicit locking assumptions you may make in your 962 program. For example, something as simple as C<$a = $a + 2> can behave 963 unpredictably with kernel threads if C<$a> is visible to other 964 threads, as another thread may have changed C<$a> between the time it 965 was fetched on the right hand side and the time the new value is 966 stored. 967 968 Multiprocessor kernel threads are the final step in thread 969 support. With multiprocessor kernel threads on a machine with multiple 970 CPUs, the OS may schedule two or more threads to run simultaneously on 971 different CPUs. 972 973 This can give a serious performance boost to your threaded program, 974 since more than one thread will be executing at the same time. As a 975 tradeoff, though, any of those nagging synchronization issues that 976 might not have shown with basic kernel threads will appear with a 977 vengeance. 978 979 In addition to the different levels of OS involvement in threads, 980 different OSes (and different thread implementations for a particular 981 OS) allocate CPU cycles to threads in different ways. 982 983 Cooperative multitasking systems have running threads give up control 984 if one of two things happen. If a thread calls a yield function, it 985 gives up control. It also gives up control if the thread does 986 something that would cause it to block, such as perform I/O. In a 987 cooperative multitasking implementation, one thread can starve all the 988 others for CPU time if it so chooses. 989 990 Preemptive multitasking systems interrupt threads at regular intervals 991 while the system decides which thread should run next. In a preemptive 992 multitasking system, one thread usually won't monopolize the CPU. 993 994 On some systems, there can be cooperative and preemptive threads 995 running simultaneously. (Threads running with realtime priorities 996 often behave cooperatively, for example, while threads running at 997 normal priorities behave preemptively.) 998 999 Most modern operating systems support preemptive multitasking nowadays. 1000 1001 =head1 Performance considerations 1002 1003 The main thing to bear in mind when comparing Perl's I<ithreads> to other threading 1004 models is the fact that for each new thread created, a complete copy of 1005 all the variables and data of the parent thread has to be taken. Thus, 1006 thread creation can be quite expensive, both in terms of memory usage and 1007 time spent in creation. The ideal way to reduce these costs is to have a 1008 relatively short number of long-lived threads, all created fairly early 1009 on -- before the base thread has accumulated too much data. Of course, this 1010 may not always be possible, so compromises have to be made. However, after 1011 a thread has been created, its performance and extra memory usage should 1012 be little different than ordinary code. 1013 1014 Also note that under the current implementation, shared variables 1015 use a little more memory and are a little slower than ordinary variables. 1016 1017 =head1 Process-scope Changes 1018 1019 Note that while threads themselves are separate execution threads and 1020 Perl data is thread-private unless explicitly shared, the threads can 1021 affect process-scope state, affecting all the threads. 1022 1023 The most common example of this is changing the current working 1024 directory using C<chdir()>. One thread calls C<chdir()>, and the working 1025 directory of all the threads changes. 1026 1027 Even more drastic example of a process-scope change is C<chroot()>: 1028 the root directory of all the threads changes, and no thread can 1029 undo it (as opposed to C<chdir()>). 1030 1031 Further examples of process-scope changes include C<umask()> and 1032 changing uids and gids. 1033 1034 Thinking of mixing C<fork()> and threads? Please lie down and wait 1035 until the feeling passes. Be aware that the semantics of C<fork()> vary 1036 between platforms. For example, some UNIX systems copy all the current 1037 threads into the child process, while others only copy the thread that 1038 called C<fork()>. You have been warned! 1039 1040 Similarly, mixing signals and threads may be problematic. 1041 Implementations are platform-dependent, and even the POSIX 1042 semantics may not be what you expect (and Perl doesn't even 1043 give you the full POSIX API). For example, there is no way to 1044 guarantee that a signal sent to a multi-threaded Perl application 1045 will get intercepted by any particular thread. (However, a recently 1046 added feature does provide the capability to send signals between 1047 threads. See L<threads/"THREAD SIGNALLING> for more details.) 1048 1049 =head1 Thread-Safety of System Libraries 1050 1051 Whether various library calls are thread-safe is outside the control 1052 of Perl. Calls often suffering from not being thread-safe include: 1053 C<localtime()>, C<gmtime()>, functions fetching user, group and 1054 network information (such as C<getgrent()>, C<gethostent()>, 1055 C<getnetent()> and so on), C<readdir()>, 1056 C<rand()>, and C<srand()> -- in general, calls that depend on some global 1057 external state. 1058 1059 If the system Perl is compiled in has thread-safe variants of such 1060 calls, they will be used. Beyond that, Perl is at the mercy of 1061 the thread-safety or -unsafety of the calls. Please consult your 1062 C library call documentation. 1063 1064 On some platforms the thread-safe library interfaces may fail if the 1065 result buffer is too small (for example the user group databases may 1066 be rather large, and the reentrant interfaces may have to carry around 1067 a full snapshot of those databases). Perl will start with a small 1068 buffer, but keep retrying and growing the result buffer 1069 until the result fits. If this limitless growing sounds bad for 1070 security or memory consumption reasons you can recompile Perl with 1071 C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will 1072 allow. 1073 1074 =head1 Conclusion 1075 1076 A complete thread tutorial could fill a book (and has, many times), 1077 but with what we've covered in this introduction, you should be well 1078 on your way to becoming a threaded Perl expert. 1079 1080 =head1 SEE ALSO 1081 1082 Annotated POD for L<threads>: 1083 L<http://annocpan.org/?mode=search&field=Module&name=threads> 1084 1085 Lastest version of L<threads> on CPAN: 1086 L<http://search.cpan.org/search?module=threads> 1087 1088 Annotated POD for L<threads::shared>: 1089 L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared> 1090 1091 Lastest version of L<threads::shared> on CPAN: 1092 L<http://search.cpan.org/search?module=threads%3A%3Ashared> 1093 1094 Perl threads mailing list: 1095 L<http://lists.cpan.org/showlist.cgi?name=iThreads> 1096 1097 =head1 Bibliography 1098 1099 Here's a short bibliography courtesy of Jürgen Christoffel: 1100 1101 =head2 Introductory Texts 1102 1103 Birrell, Andrew D. An Introduction to Programming with 1104 Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report 1105 #35 online as 1106 http://gatekeeper.dec.com/pub/DEC/SRC/research-reports/abstracts/src-rr-035.html 1107 (highly recommended) 1108 1109 Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A 1110 Guide to Concurrency, Communication, and 1111 Multithreading. Prentice-Hall, 1996. 1112 1113 Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with 1114 Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written 1115 introduction to threads). 1116 1117 Nelson, Greg (editor). Systems Programming with Modula-3. Prentice 1118 Hall, 1991, ISBN 0-13-590464-1. 1119 1120 Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. 1121 Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 1122 (covers POSIX threads). 1123 1124 =head2 OS-Related References 1125 1126 Boykin, Joseph, David Kirschen, Alan Langerman, and Susan 1127 LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN 1128 0-201-52739-1. 1129 1130 Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 1131 1995, ISBN 0-13-219908-4 (great textbook). 1132 1133 Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 1134 4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 1135 1136 =head2 Other References 1137 1138 Arnold, Ken and James Gosling. The Java Programming Language, 2nd 1139 ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. 1140 1141 comp.programming.threads FAQ, 1142 L<http://www.serpentine.com/~bos/threads-faq/> 1143 1144 Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage 1145 Collection on Virtually Shared Memory Architectures" in Memory 1146 Management: Proc. of the International Workshop IWMM 92, St. Malo, 1147 France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1148 1992, ISBN 3540-55940-X (real-life thread applications). 1149 1150 Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002, 1151 L<http://www.perl.com/pub/a/2002/06/11/threads.html> 1152 1153 =head1 Acknowledgements 1154 1155 Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy 1156 Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua 1157 Pritikin, and Alan Burlison, for their help in reality-checking and 1158 polishing this article. Big thanks to Tom Christiansen for his rewrite 1159 of the prime number generator. 1160 1161 =head1 AUTHOR 1162 1163 Dan Sugalski E<lt>dan@sidhe.org<gt> 1164 1165 Slightly modified by Arthur Bergman to fit the new thread model/module. 1166 1167 Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise 1168 about thread-safety of Perl code. 1169 1170 Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put 1171 less emphasis on yield(). 1172 1173 =head1 Copyrights 1174 1175 The original version of this article originally appeared in The Perl 1176 Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy 1177 of Jon Orwant and The Perl Journal. This document may be distributed 1178 under the same terms as Perl itself. 1179 1180 =cut
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