{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}{\f1\fswiss\fprq2\fcharset0 Arial;}} {\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 Faction 1: Defensive Speciality\par \par Overall bonuses and \f1 penalties\f0 :\par -All ships (including miner and colonization ship) have some type of weak defensive turret installed\par \par Combat Lineup:\par \par Miner\par -Kinetic defensive weapon (weak)\par Colonization ship\par -Kinetic defensive weapon (weak)\par \par Carrier\par -Kinetic offensive weapon (weak)\par -Kinetic defensive weapon (medium)\par Fighter\par -Kinetic offensive weapon (medium)\par -Defensive turret weapon (weak)\par -Requires nearby carrier\par \par Shield Ship \b -MUST RESEARCH- [Shield Tech]\b0\par -All nearby ships will gain +20% resistance bonus to all types (cannot compound)\par -Defensive turret weapon (weak)\par Defensive Tank\par -Very high hitpoints\par -Kinetic offensive weapon (weak)\par -Kinetic defensive weapon (strong)\par -Beam defensive weapon (strong)\par Repair Ship\par -Repairs nearby ships\par -Kinetic defensive weapon (weak)\par Light Battleship\par -Low-Medium hitpoints\par -Kinetic offensive weapon (medium)\par -Explosive offensive weapon (weak)\par -Kinetic defensive weapon (weak)\par Medium Battleship \b -Must research-\b0\par -Medium-High hitpoints\par -Kinetic offensive weapon (strong)\par -Explosive offensive weapon (medium)\par -Kinetic defensive weapon (medium)\par \par Faction 2: Offensive Speciality\par \par Overall bonuses and \f1 penalties\f0 :\par -All ships (including miner and colonization ship) have some type of weak offensive turret installed\par \par Lineup:\par Miner\par -Missile turret offensive weapon (weak)\par Colonization ship\par -Missile turret offensive weapon (weak)\par \par Carrier\par -Missile turret offensive weapon (weak)\par Fighter\par -Beam offensive gun (weak)\par -Missile turret offensive weapon (medium)\par -Requires nearby carrier\par Bomber \b -MUST RESEARCH-\b0\par -Explosive bomb offensive weapon (strong)\par -Requires nearby carrier\par \par Rocket Ship\par -This ship fires rockets far away, thus preventing any \f1 retaliation \f0 when it attacks\par -Explosive rocket offensive weapon (strong)\par Medium Battleship\par -Medium-High hitpoints\par -Beam offensive weapon (medium)\par -Explosive offensive weapon (strong)\par -Explosive defensive weapon (weak)\par Heavy Battleship \b -MUST RESEARCH-\b0\par -High hitpoints\par -Explosive offensive weapon (strong)\par -Beam offensive weapon (medium)\par -Kinetic offensive weapon (medium)\par -Explosive defensive weapon (weak)\par Light Defensive Tank\par -High hitpoints\par -Missile defensive weapon (medium)\par \par \par Faction 3: Tactical Difference\par \par Overall bonuses and \f1 penalties\f0 :\par Fastest ships in the game\par \par Lineup:\par Miner\par -No weapon\par Colonization ship\par -No weapon\par Portal ship \b -MUST RESEARCH- [Portal Tech]\b0\par -Portals allow you to travel through only 1 way though.\par -Ship flies to one point and sets the entry portal\par -Ship flies to second point, and morphs into the exit portal\par -The entry portal is fixed and cannot be destroyed\par -The ship becomes the exit portal \f1 permanently\f0 , but it can be destroy by enemies, thus closing the portal\par \par Carrier\par -Beam offensive gun (weak)\par -Beam defensive gun (weak)\par Fighter\par -Beam offensive gun (medium)\par -Requires nearby carrier\par Kamikaze Fighter\par -Suicide bomber\par -Explosive offensive weapon (strong)\par -Requires nearby carrier\par Stealth Fighter \b -MUST RESEARCH- [Stealth Tech]\b0\par -Cloaked ship, cannot be seen unless it attacks or an enemy ship goes adjacent to it\par -Beam weapon (medium)\par -Requires nearby carrier\par \par Battle \f1 Cruiser\f0\par -Medium-High hitpoints\par -Beam weapon (medium)\par -Explosive weapon (medium)\par -Kinetic weapon (low)\par -Can move-attack-move\par Stealth \f1 Cruiser\f0 -\b MUST RESEARCH- [Stealth Tech]\b0\par -Low-Medium hitpoints\par -Beam weapon (medium)\par -Kinetic weapon (low)\par -Can move-attack-move\par \par Faction 4: Swarm Speciality\par \par Overall bonuses and \f1 penalties\f0 :\par -Ships can automatically repair themself every turn (basically healthy trait) for a small amount of hitpoints.\par -Most ships don't act independent roles as other factions, but rather each ship acts as a dependent limb to the other, to help provide combat bonuses.\par \par Lineup:\par Miner\par -No weapon\par Colonization ship\par -No weapon\par \par Overlord Ship\par -This ship can make other ships malfunction (slow basically) and can also take over other drones\par -Beam weapon (weak) [Can slow/malfunction other ships]\par Leech Ship\par -This ship can leech to all carrier dependent fighters.\par -When a ship is leeched, you gain control of the dependent fighter\par -Fighters will naturally die on the side turn, as they don't have appropriate carriers to support them (your carriers can't support them)\par \par Carrier\par -The carrier here doesn't support/hold other fighters, but really is the base ship to which parts can be added on\par -Can hold up to 2 weapon parts\par -Can hold up to 3 weapon bonus parts\par -Can hold up to 3 utility parts\par -These carriers by default are slow and weak, but parts make these ships run.\par \par ~~~Drones are individual units which can be docked to carriers, each drone will be a different unit of course.\par ~~~Drone stats itself are basically dependent on what type of drone it is, engine drones will be fast drones, hull high hp drones, etc..\par ~~~All drones are created in a special Drone Factory which orbits like a regular Shipyard\par \par Engine Drone\par -Gives MP bonus when attached to a carrier\par -Gives +5 defense bonus when attached to a carrier\par -Utility part\par Hull Drone\par -Gives added HPs when attached to a carrier\par -Utility part\par Kamikaze Drone\par -Gives suicide explosive attack to carrier\par -Weapon part\par Beam Drone\par -Gives beam weapon to carrier (offensive and defensive)\par -Weapon part\par Kinetic Drone\par -Gives kinetic weapon to carrier (offensive and defensive)\par -Weapon part\par Missile Drone\par -Gives missile weapon to carrier (offensive and defensive)\par -Weapon part\par Beam Strengthener Drone\par -Makes beam weapons more effective\par -Weapon bonus part\par Kinetic Strengthener Drone\par -Makes kinetic weapons more effective\par -Weapon bonus part\par Explosive Strengthener Drone\par -Makes explosive weapons more effective (including kamikaze)\par -Weapon bonus part\par \par \par \par }