Functions |
template<class C > |
C | synfig::blendfunc_COMPOSITE (C &src, C &dest, float amount) |
template<class C > |
C | synfig::blendfunc_STRAIGHT (C &src, C &bg, float amount) |
template<class C > |
C | synfig::blendfunc_ONTO (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_STRAIGHT_ONTO (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_BRIGHTEN (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_DARKEN (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_ADD (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_SUBTRACT (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_DIFFERENCE (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_MULTIPLY (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_DIVIDE (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_COLOR (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_HUE (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_SATURATION (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_LUMINANCE (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_BEHIND (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_ALPHA_BRIGHTEN (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_ALPHA_DARKEN (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_SCREEN (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_OVERLAY (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_HARD_LIGHT (C &a, C &b, float amount) |
template<class C > |
C | synfig::blendfunc_ALPHA_OVER (C &a, C &b, float amount) |
Color blending function implementation.
$Id$